It's a well-known fact that one of the most vicious creatures in the natural world is the rabbit, or "bunny" as it is commonly called. No natural animal has such nasty, sharp, biting, gnashing fangs. It lures it's unsuspecting prey in for the killing bite simply by looking cute and harmless.
Being such a nasty, vile creature, it was just a matter of time before some evil mastermind came up with a spell to merge bunnies with less destructive creatures like red dragons and displacer beasts. So without further ado:
Creating a Half-Bunny
"Half-Bunny" is a template that can be added to any creature type except Ooze, Construct, Shapechanger, or Undead. The creature's type does not change, and it's statistics remain the same except for the following changes:
Speed: The base creature's movement rate is doubled.
AC: The base creature's Natural Armor bonus decreases by 2, as the hide is softened and covered in white or pink fur.
Damage: The base creature's natural attacks have their damage reduced by one die size (i.e. from d6's to d4's). If the base creature has a natural bite attack, it is now treated as if it had the Vorpal effect. If the base creature has no natural bite attack, it now has one that does 1 point of damage and has the Vorpal effect.
Special Attacks: The half-bunny retains all special attacks of the base creature.
Special Qualities: The half-bunny retains all the special qualities of the base creature. In addition, it gains Cold Resistance 10. If the base creature's size is Medium or larger, reduce it's size by one category.
Saves: Same as the base creature.
Abilities: Alter the base creatures abilities as follows: Str -8 (minimum 3), Dex +4, Cha +4
Skills: As the base creature or creature type.
Feats: As the base creature or creature type.
CR: As the base creature +2
Alignment: Any chaotic or evil.
Half-Bunny characters are usually rogues, and many become assassins.