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The Beastmaster - 3e custom monsters
Dire Cassowary













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By moosekickedmysisterstoof
















DIRE CASSOWARY
Large Animal
HD: 6d8+18(45 hp)
Inititiative: +2(Dex)
Speed: 60 ft
AC: 16(-1 size, +2 Dex, +5 natural)
Attacks: 2 claws +7 melee; or beak +2 melee
Damage: Claw 1d6+2; or beak 1d8+4
Face/Reach: 5 ft by 10 ft/5 ft
Special Attacks: Knock-Down
Special Qualities: Scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 18, Dex 15, Con 16, Int 1, Wis 12, Cha 6
Skills: Listen +5, Spot +5, Hide +5*, Jump +9
_______________________________________
Climate/Terrain: Warm forest
Organization: Solitary or pair
CR: 3
Treasure: None
Alignment: Always neutral
Advancement: 7-10 HD(Large); 11-16 HD(Huge)

These monstrous birds stand a towering 9 feet tall and weigh around 500 to 600 pounds. They have large black talons and a boney "helmet" on their massive heads.

COMBAT
Dire cassowarys fight with their claws by delivering powerful kicks. Only once they have felled their foes do they attack with their sharp beaks.
Knock-Down (Ex): If a dire cassowary deals 10 points of damage with its claw attacks in one round, it can make a free trip attack without a countertrip.
*Skills: In an area of dense foliage, the dire cassowary receives a +5 racial bonus to hide checks.