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The Beastmaster - 3e custom monsters
Pseudooze













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By planeshifter
















PSEUDOOZE
Large Ooze
Hit Dice: 2d8 (38 HP)
Iniative: -1 (Dex)
Speed: Fly 20 ft.
AC: 6 (-1 Dex, -1 Size)
Attacks: 2 Bite's +1 melee, 5 Tentacles +5 melee
Damage: Bite 1d6+1, Tentacle 1d8+2 and 1d4 acid
Face/Reach: 5 ft. by 10 ft./10 ft.
Special Attacks: Constrict 1d10+2 and 1d4 acid, Psionics
Special Qualities: Electricity and Acid resistance 15, Improved Grab
Saves: Fort +1, Ref -1, Will +8
Abilities: Str 16, Dex 7, Con 12, Int 9, Wis 11, Cha 7
Skills: Listen +5, Spot +5
Feats: Power Penetration, Greater Power Penetration
__________________________________________________
Climate/Terrain: Far Realm, any land and underground
Organization: Solitary, pair, gang (3-6) or swarm (7-12)
Challenge Rating: 8
Treasure: Standard
Alignment: Any Chaotic
Advancement: By character class

Pseudooze are horrific beings from the Far Realm, composed of pseuodnatural matter. They appear as a floating mass of 7 ft. shifting ooze that undulates from black, brown, grey and occasionally red. It has 5 long 5 ft. tentacles It's most frightening feature is the crowds of evil faces that cover it's body, going through the gamut of animals, humanoids and all kinds of monsters. Pseudoozes unlike other oozes, are intelligent and very much capable of expressing emotion and intellect. They speak their own forgotten tounge as well as common. When one speak all of it's faces do so in union creating strange stereophonic voices.

COMBAT
Pseudoozes attack in an unusually slow but lethal manner. They naturally secrete acids and can constrict with their tentacles. Their warped minds are used to making their desires mannifest, so they have psionic powers to. They are too chaotic to make any form of organized combat, so they fight and flee as their insane desire let's them.
Constrict (Ex): A Pseudooze's tentacle attack attack deals automatic acid damage with a successful grapple check. The opponents clothing and armor suffer a -4 penalty to Reflex saves against the acid.
Improved Grab (Ex): To use this ability a Pseudooze must hit mith it's tentacle attack. If it get's hold it can constrict.
Psionics (Sp): At will-expansion, fly, greater concussion, inflict pain and reddopsi. These abilities are as the powers mannifested by a 15th level psion.
Attack/Defense modes (Sp): At will-Ego Whip, Psychic Crush/Intellect Fortress.

PSEUDOOZE SOCIETY
Pseuoozes are creatures of madness in it's lesser form, making them able to coexist quite peacefully with many other intelligent beings. However they despise law of any kind and those who try to enforce order is their idea of a monster, only fit to be destroyed. This doesn't make them evil however, good Pseuoozes are willing to let a lawful person live if they do not try to disrupt their anarchist existence. Pseuoozes despite popular vote are often friendly if somewhat difficult to understand creatures.

PSEUDOOZE CHARACTERS
A Pseudooze's favored class is Psion. Some become a bit more martial so Psychic Warriors are quite common among them. Some develop more magical powers so they take the Sorceror class.