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The Beastmaster - 3e custom monsters
Horror Serpent













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By sandskimmer
















HORROR SERPENT
Medium-size Monstrous Humanoid (Reptilian)

Hit Dice: 10d8+ 40 (85 hp)
Initiative: +1 (+1 Dex)
Speed: 30ft.
AC: 20 (+3 Dex, +7 natural)
Attacks: weapon +13/+8, 5 weapons + 13, tail slam + 11, bite + 13
Damage: Weapon 1d8+5, 5 weapons 1d8+2, tail slam 2d6+2, bite 1d4+5
Face/Reach: 5ft. by 5ft./5ft.
Special Attacks: Petrifying gaze, improved grab, constrict 3d6+2, poison
Special Qualities: SR 10, regeneration 5, all-around vision
Saves: Fort +7, Ref +10, Will +6
Abilities: Str 20, Dex 16, Con 18, Int 10, Wis 8, Cha 6
Skills: Move Silently + 8, Hide + 8, Spot + 15, Search + 15
Feats: Multiattack, Multidexterity, Multiweapon Fighting
___________________________________________
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or cluster (3 - 6)
Challenge Rating: 10
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Always chaotic evil
Advancement: By character class

Horror Serpents are six armed, bipedal snakes with a pair of black compound eyes (like a flys) set atop the head. Their scales range in color from a bright yellow to a dark orange and are spiked and barbed.
COMBAT
These creatures are truly deadly in combat. Horror serpents fight relentlessly and without fear. They press their attacks hard, concentrating on the strongest opponents first in an attempt to eliminate them quickly. The creature will attack with 3-6 hand held weapons of any type. Horror serpents generally wield a mix of weapons to include all damage types (blunt, piercing, slashing), including two-handed weapons, and weapons with reach (though ranged weapons are usually disdained). A horror serpent will be fully proficient in whatever weapons it wields and can attack multiple targets with no penalty.
Poison (Ex): Each round, a horror serpent will attack with its venomous bite, causing the target to make a Fortitude save (DC 19). Initial damage is 2d6 temporary Constitution. Secondary damage allows the powerful neuro-toxin to disrupt muscle control, causing the victim to fall to the ground and spasm uncontrollably for 1 turn, losing 2d6 temporary Strength.
Improved Grab (Ex): A horror serpents final attack during any round is an entangling attack with its tail. On a successful tail slam attack, it can wrap its tail around a victim and constrict.
Constrict (Ex): A horror serpent deals 3d6+2 points of damage with a successful grapple check against Medium-size or smaller creatures. The unlucky individual must succeed at a Fortitude save (DC 20) or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter.
All-Around Vision (Ex): Its compound eyes give it a 360 degree field of vision, granting a horror serpent a +10 racial bonus to Spot and Search checks, and they cant be flanked.
Petrifying Gaze (Su): The most dangerous attack of the horror serpent is its powerful gaze. This creature is so hideous to look upon that every round all opponents must make a Fortitude save (DC 13) or be turned to stone. This power radiates outward from the creature in a complete sphere, affecting all who gaze upon it to a range of 30 feet.
Regeneration (Ex): As if these opponents werent fiercesome enough, they also regenerate 5 hp per round as a troll.
 
HORROR SERPENT SOCIETY
Horror serpents are nomadic and solitary. They are hatched from eggs in clutches of 4-6. They grow to adult hood within a month. During that time, both parents raise their children in the brutal art of combat. Once fully grown, the children are driven from the den. Those who refuse to leave are cannibalized. The parents separate immediately thereafter. The hatchlings are usually unarmed and are considered to have 5 HD and only get one bite attack per round in addition to their gaze ability. Once on their own, the hatchlings will roam aimlessly, killing and devouring anything they come across that is not larger than themselves. They eat like a snake, dislocating their jaw and swallowing their dead meal whole. Horror serpents will immediately attack another of its kind of the same sex on site, and will always fight to the death. When two horror serpents of opposite sexes meet, a long and viscous mating ritual will take place. These two serpents will then find a suitable den and wait out the gestation period of about 6 weeks. Horror serpents are a blight on the land they infest. They will eat any living creature not larger than itself. They steal weapons off of armed men sent to hunt the creatures. They also collect small bobbles such as teeth, claws, rings, gems, and assorted pieces of jewelry to keep as trophies from their more impressive kills. Horror serpents hate Ophidians and will attack them on site.
HORROR SERPENT CHARACTERS
Horror serpents generally advance as warriors (NPC class). They lack the fundamental training required for any other class.