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The Beastmaster - 3e custom monsters
Illusionary Dragon













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By Insanity
















Illusionary Dragon (Air)

Climate/Terrain: any temperate land and underground
Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm or great wyrm: solitary, pair or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 1; very young 2; young 3; juvenile 5; young adult 8; adult 10; mature adult 12; old 14; very old 16; ancient 18; wyrm 20, great wyrm 22
Treasure: Double Standard
Alignment: Always Chaotic Neutral
Advancement: Wyrmling 3-4 HD (Tiny); very young 6-7 HD (Tiny); young 9-10 HD (Small); juvenile 12-13 HD (Small); young adult 15-16 HD (Medium-sized); adult 18-19 HD (Medium-sized); mature adult 21-22 HD (Medium-sized); old 24-25 HD (Large); very old 27-28 HD (Large); ancient 30-31 HD (Large); wyrm 33-34 (Huge); great wyrm 36-37 HD (Huge)

    Illusionary Dragons are intelligent and reclusive. They are somewhat unique among dragons. Their abilities and choice of spells are focused towards illusions.
    Though physically smaller then other dragons, they can be a dangerous opponent as they learn to cast spells at a younger age. Illusionary dragons have a translucent, wispy and delicate appearance. This is partially due to their constant blur ability. Coloring varies from dragon to dragon, but light blues, greens and yellows blends are common. Their scales are small, shiny and grow in size with the dragon. Their eyes appearing to be swirling globes of fluid or liquid, and are usually a light blue. Their blur ability gives them the appearance of being somewhat larger then what they actually are.
    Being very familiar with illusions, they are resistant to such spells and become more resistant as they age. They utilize their spells and abilities to their fullest potential, and aim towards confusing, tricking and driving off opponents. They choose liars that have a breeze within it or parts of it as they enjoy basking in the flowing cool air.

Combat
Illusionary dragons do not fear smaller opponents that they know they can handle, however, when up against larger and more dangerous opponents, they shun physical combat. Instead they will use their abilities, spells and their wit to trick, fool and hopefully, drive off the opponent. Great wyrms tend to trick opponents into close range, then use their weird ability on them. If a dragon knows of an attack before hand, they will use mirage arcana and persistent image to alter the looks of the area around and in their lair. The exact tactics used varies from dragon to dragon, as they are quite adaptable. As they are neutral, they tend to remain to themselves, however they to not tolerate intrusion very well. Although they area able to cast spells from any school, they have a preference for illusions.

Breath Weapon (Su): An illusionary dragon has one type of breath weapon, a cone of cold.

Spell-like abilities: At will - ghost sound; 3/day - improved invisibility and persistent image; 2/day - false vision, mirage arcana and shadow walk; 1/day - weird.

Blur (Su): The dragon can use this ability at will. It is similar to a blur spell except that it grants the dragon three-quarters concealment (30% miss chance).

Immunities (Ex): The dragon has cold immunity and is immune to sleep and paralysis effects.

Illusion Familiarity (Ex): Illusionary dragons have a racial bonus on all saving throws versus illusions. This bonus increases as the dragon ages.

Age

Size

Hit Dice (hp)

AC

Attack Bonus

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Fear DC

SR

Wyrmling

T

2d12+2 (15 hp)

13 (+1 size, +2 natural)

+2

+4

+3

+5

2d6 (12)

-

-

Very Young

T

5d12+5 (37 hp)

16 (+2 size, +4 natural)

+6

+5

+4

+7

4d6 (13)

-

13

Young

S

8d12+8 (60 hp)

18 (+1 size, +7 natural)

+9

+7

+6

+10

6d6 (15)

-

14

Juvenile

S

11d12+11 (82 hp)

21 (-1 size, +10 natural)

+13

+8

+7

+11

8d6 (16)

-

15

Young Adult

M

14d12+28 (119 hp)

23 (+13 natural)

+15

+11

+9

+14

10d6 (19)

22

17

Adult

M

17d12+34 (144 hp)

26 (+16 natural)

+19

+12

+10

+16

12d6 (20)

24

18

Mature Adult

M

20d12+40 (170 hp)

29 (+19 natural)

+23

+14

+12

+20

14d6 (22)

27

19

Old

L

23d12+69 (218 hp)

31 (-1 size, +22 natural)

+26

+16

+13

+22

16d6 (24)

30

21

Very Old

L

26d12+78 (247 hp)

34 (-1 size, +25 natural)

+30

+16

+15

+25

18d6 (26)

33

22

Ancient

L

29d12+116 (304 hp)

37 (-1 size, +28 natural)

+35

+20

+16

+27

20d6 (28)

35

24

Wyrm

H

32d12+160 (368 hp)

39 (-2 size, +31 natural)

+38

+23

+18

+31

22d6 (31)

38

26

Great Wyrm

H

35d12+210 (437 hp)

42 (-2 size, +34 natural)

+42

+25

+19

+33

24d6 (33)

41

28

Age

Speed

Str

Dex

Con

Int

Wis

Cha

Special Abilties

Caster Level*

Wyrmling

60 ft, fly 150 ft (average)

7

10

13

14

15

16

cold immunity, blur, illusion familiarity +1, ghost sound

-

Very Young

60 ft, fly 150 ft (average)

9

10

13

14

17

16

-

3rd

Young

60 ft, fly 150 ft (average)

11

10

13

16

19

18

Illusion familiarity +2

5th

Juvenile

60 ft, fly 150 ft (average)

13

10

13

18

19

18

Improved Invisibility

7th

Young Adult

60 ft, fly 200 (poor)

13

10

15

18

21

20

Damage Reduction 5/+1

9th

Adult

60 ft, fly 200 (poor)

15

10

15

20

23

22

Persistent Image

11th

Mature Adult

60 ft, fly 200 (poor)

17

10

15

20

27

24

Damage Reduction 10/+1, illusion familiarity +3

13th

Old

60 ft, fly 200 (poor)

19

10

17

22

29

28

Mirage Arcana

15th

Very Old

60 ft, fly 200 (poor)

21

10

17

24

31

30

Damage Reduction 15/+2, illusion familiarity +4

17th

Ancient

60 ft, fly 200 (poor)

25

10

19

26

33

32

False Vision, Shadow Walk

19th

Wyrm

60 ft, fly 200 (poor)

27

10

21

28

37

34

Damage Reduction 20/+3

20th

Great Wyrm

60 ft, fly 200 ft (poor)

29

10

23

30

39

38

Weird, illusion familiarity +5

20th


*Can also cast cleric spells and those from the Air, Chaos and Trickery domains as arcane spells.

1