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The Beastmaster - 3e custom monsters
Phazango













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By Read my glowing, claw-like finger
















PHAZANGO
Medium outsider (chaos)

HD: 2d8-1(7hp)
Initiative: +1 (dex)
Speed: Long legs 40ft, Spider legs 30ft climb 30ft, fish tail 10ft, swim 40ft
AC: 12 (+1dex,+1natural)
Attacks: Breath weapon, Claws+2melee, Create gifts,limited wish
Damage: Claw1d4+1
Face/Reach: 5ft by 5ft/5ft
Special Attacks: Breath weapon, create gifts, limited wish
Saves: Fort-1,Ref+3,Will+0
Abilities: Str9,Dex13,Con8,Int11,Wis10,Cha10
Skills: Climb+6,Initimidate+4,Spot+4,Listen+2
Feats: Lightening Reflexes
__________________________________________________
Climate/Terrain: Any land or underground
Organization: Solitary, Pack (2-5), or warp (4-12 and 1-3 slaads)
CR: 3
Treasure: Standard
Alignment: Always chaotic neutral
Advancement: None

Phazangos are bizzare creatures with the head of a kobold, the torso of a human, and the legs and abdomen a spider. When a phazango enters combat, it must make a will save or randomly change to having spider legs, tentacles, or a fish tail. It gets a will save to change back at the end of every third round. Being creatures of chaos, they decide how to treat a party randomly. However, once they have made up their mind about how to react to an individual or a group, they will stick to it for the rest of the encounter. The one code they hold true is that they never harm children. Roll d% to determine their reation to the party.

Reaction
1-30 Beat unconcious with some minor injuries and subdual damage, then steal 200gp worth of possesions and fling off randomly after walking a short distance away.
31-60 Give 2-3 presents via create gifts to party members
61-80 Kill or at least reduce to less than -2hp.
81-00 Grant party a limited wish

COMBAT

Breath Weapon (Su): Every 3rd round a phazango can use a breath weapon, either a 10ft line doing 1d6 damage or a 20ft cone doing 1d4 subdual damage. Either way, roll d% to determine the type of damage.
1-20 Fire
21-40 Cold
41-60 Electric
61-80 Instead of doing damage, heals that much.
81-00 Sonic
Limited Wish (Sp): Usable once per day, as cast by a 14th level sorcerer.
Create gifts (Sp): Usable three times per day. Roll d% 2-3 times per recieving person.

Gifts
1-50 Wand
51-75 Potion
76-00 Gems

Potions
1-73 Cure light wounds
74-00 Bull's Strength

Gems
1-10 10gp
11-20 20gp
21-30 25gp
31-40 50gp
41-50 100gp
51-75 2d6+1 gems worth 10gp each
76-00 A black onyx gem worth 50gp

Wands
(Note:The wand created by this spell-like ability take up 2 charges per use and can be used by anybody)
1-25
Wand of prestadigitation
26-50 Wand or ray of frost
51-75 Wand of magic missle
76-00 Wand of charm person