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The Beastmaster - 3e custom monsters
Stone Dragon













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By Insanity
















Stone Dragon (Earth)

Climate/Terrain: any temperate and warm mountains and underground
Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm or great wyrm: solitary, pair or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 6; very young 8; young 10; juvenile 13; young adult 15; adult 18; mature adult 19; old 21; very old 22; ancient 24; wyrm 26; great wyrm 28
Treasure: Triple Standard
Alignment: Always Chaotic Good
Advancement: Wyrmling 12-13 HD (Large); very young 15-16 HD (Large); young 18-19 HD (Large); juvenile 21-22 HD (Huge); young adult 24-25 HD (Huge); adult 27-28 HD (Huge); mature adult 30-31 HD (Gargantuan); old 33-34 HD (Gargantuan); very old 36-37 HD (Gargantuan); ancient 39-40 HD (Colossal); wyrm 42-43 (Colossal); great wyrm 45+ (Colossal)

        Stone dragons are slow, but shrewd in thought. They will ponder situations for hours or days, deciding on an action that would not drastically effect themselves or others. They are also extremely strong and tough.
    These dragons appear to carved out of stone, with their scales forming a thick, rough hide filled with shallow cracks. Despite the damaged look, their scales create a formidable armor. The color and appearance of their scales varies from dragon to dragon and is dependent on the type of rock in the dragon's terrain. At hatching, the scales are small, but thick. As the dragon ages, they become larger and thicker, appearing as stone slates. The dragons' appearance helps them remain hidden in their environment. Their eyes are speckled black, white and gray with reflecting flecks, having the appearance of granite orbs. Their voices are deep, rumbling and can shake the ground that they stand on.
    Stone dragons lair where ever the terrain has bare rocky hills and ravines. Some choose to live underground, where nothing but the bedrock is visible. They have a faint odor of dry dust, and limestone. They typically hide their lairs with boulders or other large rock formations. Although they can survive on any food, they prefer the rocks and stones around they lair. This is the reason that their colors and appearances vary so much. If a dragon were to relocate their lair, their hides would change to match the new terrain. The interiors of their lairs are covered in unique rock formations, as created by the dragon. Spiraling stalagmites, geometric shapes and carefully arranged patterns are common.
    Stone dragons collect precious gems, crystals and stones that they find around their lairs.

Combat
Despite their great size and strength, stone dragons do enter combat with eagerness. Their lairs are often filled with stone mazes, pitfalls, mud holes and other such deterrents. If a dragon knows of a coming assault, they will further fortify their lair with spike stones and additional traps. More then once, an invading force has walked past a dragon that is either in its stone form or melded in the stone walls, only to have the dragon attack them from behind after they have progress deep into its lair. As it follows the attackers, the dragon may alter the terrain and landscape as to confuse the attackers if they attempt to retreat. Causing portions of its lair to collapse onto the attackers often proves to be an effective means of dealing with them.

Breath Weapon (Su): The dragon has one type of breath weapon, a cone of stone shrapnel and blinding dust. Creatures caught within the cone take the listed damage and are blinded for 1d6 rounds plus 1 round per age category of the dragon. A successful Reflex save halves the damage and negates the blindness.

Stone Form (Su): As a standard action, the dragon can assume the form of a natural rock or stone formation of the dragon's size. The closest inspection can not reveal that the formation is in fact the concealed dragon. Detect magic will show a faint transmutation aura on the formation. While in this form, the dragon can observe all that transpires around it as if it were in normal form. Its hit points and saves remain unchanged. The dragon gains a +15 natural armor bonus to AC, but has an effective Dexterity of 1. The dragon is immune to critical hits while in stone form. The dragon can revert to its normal form as a free action.

Spell-like Abilities: 4/day - stone shape, soften earth and stone; 3/day - spike stones, wall of stone; 2/day - transmute rock to mud, transmute mud to rock; 1/day - earthquake.

Meld into Stone (Su): As standard action, the dragon can meld its body plus 100 pounds of nonliving gear into a single natural formation of stone. This could be a large stalagmite, boulder or even the wall of a cavern. The stone must be large enough to accommodate the size of the dragon. This ability is similar to the spell of the same name, except the dragon can remain in the stone for as long as it wishes and exit the stone at will as a free action.

Tremorsense (Ex): Stone dragons can automatically sense the location of anything with 100 feet that is in contact with the ground.

Immunities (Ex): The dragon is immune to sleep and paralysis effects.

Skills: The dragon receives a +8 racial bonus to Hide checks when concealed against a background of natural stone. Stone dragons receive the Jump skill free at 1 rank per Hit Dice.

Age

Size

Hit Dice (hp)

AC

Attack Bonus

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Fear DC

SR

Wyrmling

L

11d12+44 (115 hp)

22 (-1 size, +13 natural)

+15

+11

+7

+8

2d10 (19)

-

-

Very Young

L

14d12+70 (161 hp)

25 (-1 size, +16 natural)

+19

+14

+9

+11

4d10 (22)

-

-

Young

L

17d12+102 (212 hp)

28 (-1 size, +19 natural)

+24

+16

+10

+12

6d10 (24)

-

-

Juvenile

H

20d12+140 (270 hp)

30 (-2 size, +22 natural)

+27

+19

+12

+15

8d10 (27)

-

-

Young Adult

H

23d12+184 (333 hp)

33 (-2 size, +25 natural)

+31

+21

+13

+16

10d10 (29)

25

23

Adult

H

26d12+234 (403 hp)

36 (-2 size, +28 natural)

+36

+24

+15

+19

12d10 (32)

28

25

Mature Adult

G

29d12+290 (478 hp)

37 (-4 size, +31 natural)

+38

+26

+16

+20

14d10 (34)

29

27

Old

G

32d12+352 (560 hp)

40 (-4 size, +34 natural)

+42

+29

+18

+24

16d10 (37)

32

29

Very Old

G

35d12+420 (647 hp)

43 (-4 size, +37 natural)

+47

+31

+19

+26

18d10 (39)

33

31

Ancient

C

38d12+494 (741 hp)

42 (-8 size, +40 natural)

+47

+34

+21

+29

20d10 (42)

36

33

Wyrm

C

41d12+574 (840 hp)

45 (-8 size, +43 natural)

+52

+36

+22

+31

22d10 (44)

38

35

Great Wyrm

C

44d12+660 (946 hp)

48 (-8 size, +46 natural)

+57

+39

+24

+34

24d10 (47)

40

37

Age

Speed

Str

Dex

Con

Int

Wis

Cha

Special Abilties

Caster Level

Wyrmling

60 ft, burrow 60 ft

20

10

19

8

13

14

Meld into Stone, Stone Form, Tremorsense, Damage Reduction 10/+1

-

Very Young

60 ft, burrow 60 ft

22

10

21

8

15

14

-

-

Young

60 ft, burrow 60 ft

26

10

23

10

15

16

Damage Reduction 15/+2

-

Juvenile

60 ft, burrow 60 ft

28

10

25

10

17

18

Stone Shape

-

Young Adult

60 ft, burrow 60 ft

30

10

27

12

17

18

Damage Reduction 20/+3

1st

Adult

60 ft, burrow 60 ft

34

10

29

12

19

20

Soften Earth and Stone

3rd

Mature Adult

60 ft, burrow 60 ft

36

10

31

14

19

20

Damage Reduction 25/+4

5th

Old

60 ft, burrow 60 ft

38

10

33

14

23

22

Spike Stones, Wall of Stone

7th

Very Old

60 ft, burrow 60 ft

42

10

35

16

25

22

Damage Reduction 30/+5

9th

Ancient

60 ft, burrow 60 ft

44

10

37

16

27

24

Transmute Rock to Mud, Transmute Mud to Rock

11th

Wyrm

60 ft, burrow 60 ft

48

10

39

18

29

26

Damage Reduction 35/-

13th

Great Wyrm

60 ft, burrow 60 ft

52

10

41

18

31

26

Earthquake

15th