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The Beastmaster - 3e custom monsters
Nammayl Herhyrll













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By planeshifter
















NAMMAYL HERHYLL
Large Giant
Hit Dice: 4d8+30 (97 hp)
Initiative: +2
Speed: 40 ft.
AC: 15 (-1 Size, +1 Dex, +5 Natural)
Attacks: Large Longspear +10/+5 melee
Damage: Large Longspear 2d6+10
Face/Reach: 10 ft. by 10 ft./10 ft.
Special Attacks: Fling
Special Qualities: Spell-like abilities, Ranged Repulsion, Immunities
Saves: Fort +7, Ref +3, Will +5
Abilities: Str 27, Dex 11, Con 19, Int 21, Wis 16, Cha 18
Skills: Alchemy +24, Animal Empathy +2, Heal +4, Intimidate +7, Listen +4, Sense Motive +5, Spot +4,
Epic Feats: Augmented Alchemy, Damage Reduction
__________________________________________________
Climate/Terrain: Any land and underground
Organization: Solitary, pair or band (3-6)
Challenge Rating: 19
Treasure: 75% potions; 25% explosive items
Alignment: Always lawful good
Advancement: By character class

Nammayl Herhyrll are a race of quiet, friendly yet confidant creatures. The only reason they are silent is because for some unknown reason dont have a language, yet alone the ability to talk. They have light blue or cyan skin and hairless heads and bodys. They have dark navy, expressive eyes and muscular and lanky pysiques. Despite these factors, they look like humans in most respects, aside from the fact they are aout 8 to 9 foot tall. They have an cultural predisposition to alchemy and the creation of potions.

COMBAT
Nammayl Herhyrll are by nature peaceful and benevolant beings. They never intentionally start a fight, they merely protect their own kin or companions. If they forced to fight however, they make formidable opponents.
Spell-like Abilities (Sp): At will- bull's strength, cure serious wounds, endurance or heat metal. 3/day- alter self or dispel magic. 1/day- epic counterspell and kinetic control. All of these spells are as cast by a 25th level Wizard.
Fling (Ex): As a sun giants fling attack, except it deals 5d4+4 damage, deals 2d4+2 damage to anyone hit by the flung opponent and the flung target can be thrown 80 ft.
Ranged Repulsion (Su): Any missile or thrown weapon must make a conentration check (DC 22) or miss the Nammayl Herhyrll completly.
Immunities (Ex): Nammayl Herhyrll are immune to all sleep spells. Also Nammayl Herhyrll are immune to Fear or Panic, for example a monsters fear aura is completly useless against a Nammayl Herhyrll.

NAMMAYL HERHYLL SOCIETY
Nammayl Herhyrll despite their alignment, rarely form societys. Instead they often befriend other people and become their servants or bodyguards. Those who accept them at first often find them difficult to understand, but eventually learn to appreciate their friendship and servitude.

NAMMAYL HERHRYLL CHARACTERS
Nammayl Herhyrll favored class is Wizard. However becuase of their protective and lawful natures, they occasionally become Paladins or Monks, or even multiclass as Wizard/Paladins.