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The Beastmaster - 3e custom monsters
Dire Shrew













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By sandskimmer
















DIRE SHREW
Tiny Animal

HD: 1d8-1 (3hp)
Initiative: +7 (+3 Dex, +4 Improved Init)
Speed: 40ft, climb 20 ft
AC: 16 (+2 size, +3 Dex, +1 natural)
Attacks: Bite +5 melee
Damage: Bite 1d3-1
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +1, Ref +5, Will +1
Abilities: Str 8, Dex 17, Con 8, Int 1, Wis 12, Cha 8
Skills: Climb +10, Hide +7, Move Silently +7, Spot+7
Feats: Weapon Finesse (bite), Alertness, Improved Initiative
______________________________________________
Climate/Terrain: any land or underground
Organization: Solitary or pack (11-20)
CR: 1/4
Treasure: none
Alignment: always neutral
Advancement: 2-3 HD (small)
Shrews are the tiniest mammals on the planet, often smaller than a mouse. The dire variety, however is quite bigger. Shrews live much like mice in fields of grass & hay. They burrow into the ground to make dens and mate often & frequently. Scavengers by nature, they eat anything smaller than themselves.

COMBAT

Shrews bite quickly and viciously to distract their opponent long enough to make a quick escape.
Poison (Ex): DC (10), 1d2 points Dex, 1d2 points Dex. This is a mild neurotoxin that can partially paralize their prey.