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The Beastmaster - 3e custom monsters
Icy One Template

By Read my glowing, claw-like finger


Necromantic Dragon | Dahlia | Osaki | Chulkharachatk | Noiroit | Ogrillon | Prismatic Butterfly | Shadow of Merdrayth | Inro | Kai-chini | Mudjagh | Nanobeholder | Phazango | Wallozar | Charged One Template | Burning One Template | Ancient Defender | Illithiobat | Sleeper Puff | Brackish Naga | Euglassi Terror | Entolith | Malicrocious | Tikapik | Violetjay | Darken Terror | Dire Brain Mole | Raptivator | Stone Dragon | Massacumber | Illusionary Dragon | Snoo | Ancestor of the Sarlis | Bhagrhi Guard | Luxvrakax | Horror Serpent | Bronze Golem | Thoul | Dire Cassowary | Jiuiliu Hounds | Yijiuji Hounds | Propagator Swarm | Nammayl Herhyrll | Cinderelle | Uyoroka | VrGu | Maintainer | Malevolant Playmate | Uulturex | Chaos Slime | Rime Hunter | Plebian Vampire | Humanoid Template | Zy'Larjk | Thermostalk | Whiphoorwhill | Oyukurii | Dream Filcher | Brain Leech | Psibleed | Xaothoid | Skelos-Flora | Hoji Krakhoruz | Azimuth | Illutach | Orolathea | Rayu | Hakuna | Sphiz | Filcher Spider | Mau | Ice Mummy | Filcherani | Gelatinous Dragon | Psianatrix | Cromizard | Thirsty Vampire Template | Illithid Template | Cura-kana | Glops | Psionic Splinter | Beholithid | Psychic Beholders | Emerald Dwarf | Artic Beholder | Kahjinh | Slider Rat | Magrako | Blinking Spirit | Bone Dancer | Rygylions | Crystalline Beholder | Op-cha-chl-olp-chah | J'udgerii | Pseudooze | Rokaijaihn | Eqaeros | X'chil'e | Mauorahn | Demiholders | Ssychkick | Astral Giant | Reality Render | Gnass'Ti | Icy One Template | Animari | Ethereal Giant | Zaratan | Fly | Dire Shrew | Gothfara | Boarverine | Onyx Serpent | Zaskalahka | Creatures of the Mist template | Bringer of the Plague | Rah'khuti | Xainyaer | Qel'tu'E | Bheall | Syijo Slyvu | Crimson | Jyartau | Frukuku | Tyhistlar

+ Template +
Icy creatures generally look the same as a normal creature, but their skin is a pale blue. Their hair and/or garments have touches of snow and frost about them. The creature has dark, cold eyes with harsh points of icy blue light eminating from them.
The Icy One Template can be applied to any creature that does not have the Cold or Fire subtype.

The new Icy One creature is identical to the base creature except as follows:

Type: Creature gains "Cold" subtype. If it was a beast or animal it is now a magical beast.

Special Attacks: The creature gains supernatural Chill Touch attack twice per day and a breath weapon identical to ray of frost. The creature also gains a Greater Icy Breath attack.

Special Qualities: The creature has the Cold subtype. As a result it is immune to cold damage and takes double damage from heat.

Greater Icy Breath (Su): Usable Only once per day, the creature exhales an enormous, billowing, windy cone of cold dealing 2d6+1 cold damage. When it does this it is exhausted and immdieately it's hit points fall to 0, or one if it is a construct or undead, and cannot use it's other breath weapon again this day.

CR: Base creature plus 1.

Icy creatures are the result of a supernatural adaptation that occurs in response to exposure to near fatal amounts of cold. The source of the damage must be magical or psionic, and it must be an amount normally sufficient to kill the creature. First give the creature a fortitude save (DC 20) to survive, and roll d% to see if it adapts. (adaptation occurs on a roll of 00) The creature only needs to roll above 75% if it has recently ingested potent materials. The creature is then reduced to -9 hit points, or 1 if it is undead. It will start to discover its new powers when it recovers.

This example uses a human peasant with no weapons as the base creature.

Sample Icy Creature
Medium Humaniod (Cold)
HD: 1d8(4hp)
Initiative: +0
Speed: 30ft
AC: 10
Attacks: Unarmed strike, Chill touch,Breath weapon, Greater Icy breath.
Damage: Unarmed strike 1d3 subdual,Breath weapon 1d3 cold
Face/Reach: 5ft by 5ft/5ft
Special Attacks: Chill touch, Greater Icy breath
Special Qualities: Cold Subtype
Saves: Fort +1, Ref +0,Will +0
Abilities: Str10,Dex11,Con13,Int11,Wis10,Cha10
Climate/Terrain: Any cold land or underground
Organization: Solitary, pair or gang (3-6)
CR: 1 1/2
Treasure: Standard
Alignment: Nuetral
Advancement: By character class