Icy creatures generally look the same as a normal creature, but their skin is a pale blue. Their hair and/or garments have touches of snow and frost about them. The creature has dark, cold eyes with harsh points of icy blue light eminating from them.
The Icy One Template can be applied to any creature that does not have the Cold or Fire subtype.
The new Icy One creature is identical to the base creature except as follows:
Type: Creature gains "Cold" subtype. If it was a beast or animal it is now a magical beast.
Special Attacks: The creature gains supernatural Chill Touch attack twice per day and a breath weapon identical to ray of frost. The creature also gains a Greater Icy Breath attack.
Special Qualities: The creature has the Cold subtype. As a result it is immune to cold damage and takes double damage from heat.
Greater Icy Breath (Su): Usable Only once per day, the creature exhales an enormous, billowing, windy cone of cold dealing 2d6+1 cold damage. When it does this it is exhausted and immdieately it's hit points fall to 0, or one if it is a construct or undead, and cannot use it's other breath weapon again this day.
CR: Base creature plus 1.
Icy creatures are the result of a supernatural adaptation that occurs in response to exposure to near fatal amounts of cold. The source of the damage must be magical or psionic, and it must be an amount normally sufficient to kill the creature. First give the creature a fortitude save (DC 20) to survive, and roll d% to see if it adapts. (adaptation occurs on a roll of 00) The creature only needs to roll above 75% if it has recently ingested potent materials. The creature is then reduced to -9 hit points, or 1 if it is undead. It will start to discover its new powers when it recovers.
This example uses a human peasant with no weapons as the base creature.
Sample Icy Creature
Medium Humaniod (Cold)
Attacks: Unarmed strike, Chill touch,Breath weapon, Greater Icy breath.
Damage: Unarmed strike 1d3 subdual,Breath weapon 1d3 cold
Face/Reach: 5ft by 5ft/5ft
Special Attacks: Chill touch, Greater Icy breath
Special Qualities: Cold Subtype
Saves: Fort +1, Ref +0,Will +0
Climate/Terrain: Any cold land or underground
Organization: Solitary, pair or gang (3-6)
CR: 1 1/2
Advancement: By character class