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The Beastmaster - 3e custom monsters
Oyukurii













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By planeshifter
















OYUKURII

Medium-sized Magical Beast 

Hit Dice: 8d12 (28 HP)

Initiative: +4 (+2 Dex, +2 Natural)

Speed: 70 ft.

AC: 12 (+3 Dex, +3 Natural)

Attacks: 2 Talons +5 melee and Tounge +6 Melee

Damage: Talons 1d8+2; Tounge 1d4+1 and acid

Face: 5 ft. by 5 ft./5 ft.

Special Attacks: Stunning Shock, Acid Spit

Special Qualities: Electricity and Acid resistance 15, Spell-Like abilitys

Saves: Fort:+6 Will:+9 Ref:+2

Abilities: Str:14 Dex:17 Con:12 Int:5 Wis:10 Chr:8

Skills: Jump +9, Move Silently +6 Sense Motive +3, Spot +7, Tumble +10

Feats: Dodge, Mobility, Spring Attack


Climate: Any land or underground

Organization: Solitary or Pack (2-5)

CR: 4

Treasure: None

Alignment: Any Chaotic Neutral

Advancement: 4-8 HD (Medium)

Oyukurii (I-yu-ku-ree) are bizarre beasts that hunt and live on the slimy, amoebic layers of the Far Realm. They look like whip-tailed hairless feline's with 3 tripod like talons that are symetrically placed around each foot. They have elongated heads that resemble a foul mix between a fly an anteater and a horse. Their long black, sinous tounges slither slowly around in the air, which drip with a thick, transparent, syrupy acid and their claws flash from time to time with scars of cyan light. They have their own language which sounds nothing more than hissing and high-picthed schreeching.

COMBAT
Oyukurii attempt to surround the target and slowly sneak around in concealment to get close to their prey. They then stun their victims with their electric talons and slowly melt through arms and armor to get to the flesh.
Stunning Shock (Su): Once per 5 minutes, an Oyukurii can deliver an electrical shock to one target with a talon attack. This attack cause's 2d8+5 points of subdual damage to living opponents (Reflex half DC 12).
Acid Spit (Ex): Once per 5 rounds, an Oyukurii can spit a globule of gloopy, transparent acid at a single target dealing 2d4 points of damage to anyone or anything (acid resistance and immunity still counts).
Spell-like abilitys (Sp): At will- Cats Grace, Darkness and Shatter. 3/day Lightning Bolt and Wall of Force. These spells are as cast by a 6th leval Sorceror.