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The Beastmaster - 3e custom monsters
Zy'Larjk













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By planeshifter
















ZY'LARJK

Medium-sized Undead (Incorporeal)

Hit Dice: 1d12+4 (34 HP)

Initiative: +5 (+2 Dex)

Speed: Float 50 ft.

AC: 8 (+2 Dex, +4 Natural)

Attacks: Incorporeal Slash +3 Melee and Incorporeal Bite +4 Melee

Damage: Incorporeal Slash 1d8+2 subdaul damage and Incorporeal Bite 1d4 and power point's drain.

Face: 5 ft. by 5 ft./5 ft.

Special Attacks: Power Points Drain, Psionics

Special Qualities: Electricity Immunity, Fire Resistance 10

Saves: Fort:+3 Will:+7 Ref:+4

Abilities: Str:- Dex:14 Con:- Int:4 Wis:8 Chr:10

Skills: Balance +4, Escape Artist+3, Spot+5

Feats: Dodge, Psionic Dodge


Climate: Any land and underground

Organization: Solitary or pair

CR: 6

Treasure: None

Alignment: Always Chaotic Neutral

Advancement: 5-8 HD (Medium) 9-15 HD (Large)

Zy'Larjk are the spirits of violent psychic warriors who are stuck on the prime to feed on psionic power. They look like bony manta rays with high-crested heads and a silver exoskeloton. At the front of their blood red crests is a 3 eyed skull with large fangs and a grimey black tounge.

COMBAT
Power Points Drain (Su): If a Zy'Larjk makes a succesful bite attack then it can absorb 1d4 power points from a psionic character or creature. The victim can make a will save (DC 15) to resist the draining affect.
Psionics (Sp): At will- Bolt, Daze, Detect Psionics and Biofeedback