Hit Dice: 2d6+2 (9 hp)
Speed: 40 ft.
AC: 8 (+5 natural)
Attacks: naginata +2 melee
Damage: naginata 1d10
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-like abilities*
Special Qualities: Energy Resistance*
Saves: Fort +1, Ref +4, Will +1
Abilities: Str 11, Dex 12, Con 10, Int 14, Wis 9, Cha 16
Skills: Balance +4, Diplomacy +2, Jump +9
Feats: Spell Focus (Evocation)
Climate/Terrain: Any land and underground
Organization: Gang (2-3), band (6-10 plus 50% non-combatants plus 1 leader of 3rd-6th level), or tribe (40-60 plus 2 lieutenants of 3rd-6th level plus 1 leader of 4th-10th level)
Challenge Rating: 2
Treasure: 50% coins, 50% goods, 50% items
Alignment: Usually good (any)
Advancement: By character class
Animari are a friendly race of humanoids that can summon up energies of all kinds at will. They appear as a slim and attractive humanoid with large eyes and leaf-like hair that reflects their energy type. Acid Animari are slightly smaller than average with unkempt green, turquise or lime hair and yellow, lime or cyan eyes, and have very fair and peach skin. Cold Animari are slightly plumper and have navy, cyan, white or grey hair with striking eye colors such as magenta, lime, cyan, etc, they also have near-white pale skin. Electric Animari tend to be slightly taller and have yellow, white or cyan colored hair with striking orange, red and yellow for eye colors, they also have a slight yellowish tint to their skin. Fire Animari are muscular compared to most and have orange, red, crimson or even black hair and bright yellow, orange or magenta eye colors along with a reddish, dark tint to their skin. Sonic Animari are slimmer compared to others and have white, bright yellow, lilac or magenta hair and strangely colored slightly purplish skin. It is possible for different Animari types to produce children of a hybrid nature, although they are on the physically and mentally a mixture they only can have one energy type at a tme, this may flux to and fro from age. Also the population of Animari is 85% female, men are a little rarer so huge familys of women in their lands are not unusual. They speak common and their own language Animarian.
Animari fight in a style depending on their natures and type. Acid Animari tend to hit-n-run and throw their powers at a single target at a time. Cold Animari tend to try to end things in a quick and unbloodly manner taking out all of them. Electric Animari like to rush in a destroy as many as they can in the shortest amount of time. Fire Animari are showy and take on loads at a time to prove their valor. Sonic Animari disdain combat and whenever forced to they try to take out as many as possible.
Spell-like Abilities (Sp): Depending on the type of Animari, they can cast a lesser orb (page 92 of tome and blood) of their type at will. For example a Cold Animari can cast lesser cold orb at will as a 5th level sorceror.
Energy Resistance (Ex): An Animari has an energy resistance of 10 to their energy type. For example a Fire Animari has a Fire Resistance of 10.
Animari are by culture good beings that either take on the extremes of law and the coomon good, chaos and freedom, or somewhere inbetween. However depending on their types they can be somewhat different. Acid Animari tend to be roguish and rebellious, doing as they please but with common honor. Cold Animari are very ordered, peaceful and serene with massive take on justice and love. Electric Animari are those who actively seek danger to tempt and evil to slay, masters with wild hearts. Fire Animari are loyal, truthful yet somewhat stubborn, they are always there to lend a hand against evil when it raise its horrifying visage. Sonic Animari tend to be very closed-lipped and quiet, seeking places to meditate and philosophize. Many Animari on the surface dont seem to get along with certain types, a Cold Animari finds it difficult to bear Electric Animari and vica-versa. However most find that in dire situation they are deep down friends.
Animari favored class is Evoker. This class isn't quite a personal choice, rather more a cultural and family influence. So many multi-class. Acid Animari tend to become Rogues, Cold Animari Paladins, Eletric Animari Bards, Fire Animari Fighters and Sonic Animari Monks.