The Beastmaster - 3e custom monsters
Bone Dancer













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By Ivellios Nailo
















BONE DANCER
Tiny Magical Beast

Hit Dice: 5d10+2 (27 hp)
Initiative: +5 (Dex.)
Speed: 40ft
AC: 25 (+5 Dex , +10 natural)
Attacks: returning Dagger +10 melee
Damage: Dagger 1d4
Face/Reach: 5ft. x 5ft.
Special Qualities: Animate Dead
Abilities: Str 3, Dex 20, Con 17, Int 20, Wis 15, Cha 3
Saves: Fort. +3, Ref. +5, Will +2
Feats: Weapon Proficiency (dagger), Blind-Fight, Dodge, Mobility, Improved Initiative, Lightning Reflexes.
Skills: Hide +13, Spot +10
________________________________
Climate/terrain: Any underground
Organization: Solitary or mining crew (3-8)
CR: 8
Treasure: 2d8 onyx (worth 50 gp each)
Alignment: Any non-good
Advancement: By character class

Bone Dancers are reclusive creatures that resemble avian skeletons without a ribcage. In reality, they just have a bone-like exoskeleton.

COMBAT
Bone Dancers always send their skeletal minions after enemies first, and dont attack the enemy themselves until it is obvious that they have to.
Animate Dead (Su): Bone Dancers can use animate dead as cast by a 10th level Necromancer to create a skeleton 10 times a day.
 
BONE DANCER SOCIETY
Bone Dancers only work together to mine onyx for their animate dead spells.