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The Beastmaster - 3e custom monsters
Arach-Thalos













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By Dr_Draco
















Arach-Thalos
Medium-size Aberration

Hit Dice: 9d8+27 (67 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft., climb 25 ft.
AC: 17 (+3 Dex, +4 natural)
Attacks: Bite +10 melee, 2 claws +5 melee
Damage: Bite 2d4+4, 2 claws 1d8+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Poison, web
Special Qualities: Camouflage, web-shield
Saves: Fort +6, Ref +6, Will +6
Abilities: Str 18, Dex 16, Con 17, Int 7, Wis 10, Cha 9
Skills: Climb +12, Disguise +4, Move Silently +10, Search +3, Spot +5
Feats: Ability Focus (web)
Climate/Terrain: Temperate forest, underground
Organization: Solitary, Brood (2-5), or Colony (5-20). There is a 50% chance that 25% of a Colony or Brood will be arach-alfs.
Challenge Rating: 8
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 10-18 HD (Medium-size); 19-27 HD (Large)

Arach-thaloi are feared by many people and hated by elves. Little of their origins are known, but scholars believed that the arach-thaloi, spider-monsters, evolved from spiders by the blessing of Lolth.

An arach-thalos stands at about 7 feet tall on average (the tallest in their race standing near 8 feet). Arach-thaloi are bipedal fiends with tough chitinous skin, giving them a slight edge against would-be attackers. They also have prickly fur that ranges in color from black to brown to gray. Many also give themselves tattoos made from the skin of enemies they have killed. Some arach-thaloi leaders have been known to be completely covered in the various skins of slain enemies. Arach-thaloi only live about 50 years, and because of this, they tend to live their lives on the edge.

Most arach-thaloi live in jungles and forests, swarming the area and demoralizing the balance of nature. Forest that are populated by these beings tend to be shrouded in darkness, as the trees are canopied in thick webs. A few variations of this species live underground, though their habits remain the same as their surface brethren.

Arach-thaloi speak Undercommon.

Combat
Arach-thaloi have no sense of honor or chivalry in battle. They use guerilla tactics to take out enemies. Those that are forced into open melee combat, however, fight with relentless ferocity.

Poison (Ex): Bite, Fortitude save (DC 17); initial damage 1d6 temporary Dexterity, secondary 1d4 temporary Strength.

Web (Ex): An arach-thalos can cast a web up to seven times per day. This is similar to an attack with a net but has a maximum range of 60 feet, with a range increment of 12 feet, and it's effective against creatures of up to Large size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 22) or burst the web with a successful Strength check (DC 28). The web has 6 hit points and takes double damage from fire.

Camouflage (Ex): When hunting or resting, an arach-thalos can blend its image with the surrounding area. It takes a successful Spot check (DC 15) to notice it before it attacks. Anyone with Wilderness Lore or Knowledge (spiders) can use those skills in place of spot. If the arach-thalos is attempting to hide itself underground, dwarves can use their stonecunning ability to notice it.

Web-shield (Ex): At will, an arach-thalos can create an armor of web around its body. It takes one full round for the web to completely cover the arach-thalos. This web gives the creature a +3 armor bonus to AC. The web dissolves after 1d4+1 rounds.