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The Beastmaster - 3e custom monsters
Vegenesque













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By Simeon38X
















VEGENESQUE
Huge Plant

Hit Dice: 8d8+48 (84 hp)
Initiative: +2 (improved initiative)
Speed: 30 ft. burrow 20 ft.
AC: 17 (-2 size, +8 natural)
Attacks: Bite +4 melee, 2 slams +6 melee
Damage: Bite 1d8+4, slam 1d8+9
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Trample, spell-like abilities
Special Qualities: Blindsight 60 ft., healing touch, regeneration 5, SR 13, sleep immunity, natural presence
Saves: Fort +12, Ref -1, Will +5
Abilities: Str 24, Dex 9, Con 22, Int 10, Wis 13, Cha 11
Skills: Alchemy +3, Animal Empathy +2, Climb +6, Handle Animal +2, Heal +10, Knowledge (nature) +7, Wilderness Lore +3
Feats: Brew Potion, Endurance, Improved Initiative, Track
______________________________________
Climate/Terrain: Any temperate or warm forest
Organization: Grove (2-4) glade (5-8 plus 1 5th level druid) or canopy (9-20 plus 3 5th level druids and 1 10th level druid)
Challenge Rating: 8
Treasure: Standard, double standard potions
Alignment: Usually neutral good
Advancement: By character class

Vegenesque are natures healers and nurterors of life. They take a dim view of those who would harm the land or kill more animals than needed. Vegenesque are an ancient race, and some of the oldest practitioners of the druid philosophy. They have been bestowed with the gift to give life to those who need it. This should of made the Vegenesque a respected race, but it didn't. The greedy arcane wizards with there 'book magic' wanted the Vegenesques healing powers. They at first tried to make a deal with the Vegenesques, saying that they would industrialize the ancient forests that they made home in, and in return the Vegenesques would give the secrets of their powers. Horrified that the wizards would even consider destroying the forest for profit, they commanded to leave them at peace, until so called practitioners of supposedly true magic changed their ways. So the Wizards decided to attack. They captured the children of Vegenesques and put them through horrendous experiments, killing most of their children.
An evil wizard (whose name the Vegenesque dont speak aloud) finally found a way to keep the Vegenesques alive, but at the same harvest them for healing potions. This process however causes them tremendous, never-ending pain. Thankfully, the god of Vegenesque's who is simply called 'tree of stars', cursed the foul wizards who did this to his people, turning them into intelligent trees (but at the same time immobile) and thus created the dreaded place 'the forest of the avarice council'. The Vegenesque were free at last, but the Vegenesque are rarer than ever now, and sometimes the evil wizards notes fall into the wrong hands.
Vegenesque look like tall, 12 ft. hunched humanoids covered in vines and autumn-leaves. They have massive arms that end with gigantic stumps. Their back legs are small but powerful, stocky things, and they have a long tail which ends with an unusual, brightly colored flower (unique to each and every Vegenesque). They have a venus-fly trap like head, with a cowl of longer-leave like hair. Vegenesque speak common, sylvan and their own rumbling language.

COMBAT
Vegenesque prefer to use the power of nature rather than the power of their fists in battle.
Trample (Ex): As a standard action during its turn each round, a Vegenesque can trample opponents at least one size categorary smaller than itself by making a running jump from up to 35 ft. away. This attack deals 4d6+10 points of bludgeoning damage. A trampled opponent can attempt either to make an attack of opportunity at a -4 penalty or a reflex save (DC 21) for half-damage.
Spell-like abilities (Sp): 3/day- control plants, lesser restoration, neutralize poison, plant growth, remove deseise and tree shape. 1/day- death ward, reincarnate, rusting grasp and tree stride. These are as cast by a 16th level Druid.
Healing Touch (Su): Those a Vegenesque touch regenerate like a Vegenesque. It gains regeneration 5 and the ability to regrow lost limbs exactly the same as a Vegenesque as long as the character are in physical contact. A Vegenesque can supress this ability at will.
Blindsight (Ex): Vegenesque can use hearing to ascertain all foes within 60 ft. as a sighted creature would.
Regeneration (Ex): Vegenesque can even regenerate fire and acid damage. If a Vegenesque loses a limb, the lost portion regrows in 3d4 minutes. The creature can reattach the severed member instantly by holding to the stump.
Sleep immunity (Ex): Since Vegenesque dont sleep, they are effectively immune to sleep spells. A Vegenesque spell-caster still requires 8 hours of rest before preparing spells.
Natural presence (Su): All animals within 100 ft. of a Vegenesque trust and enjoy the company of a Vegenesque. Any creature with an intelligence score of 2 or lower and has either the animal, plant or vermin type will obey the commands of a Vegenesque. They can only take simple commands like 'guard this tree' or 'attack anyone except me or anyone im with'. They will also not perform any obviously suicidal attack, not that a Vegenesque would ever dream of making an animal do so.

VEGENESQUE SOCIETY
Vegenesque traverse the wild frontiers and make home in the most ancient forests. They spend most of their time tending to nature, taking care of injured animals, keeping plants healthy, and growing their own food, as Vegenesque's never eat meat themselves, though they accept that other species need to eat it. They also see it as their sacred duty to protect the forest from those who would harm it. They allow adventurers to take what they need, and allow them to make fires from dead wood. Those who respect the forest are treated kindly by the giant Vegenesque's, those who carelessly kill animals for the enjoyment of it or chop-down living trees feel the Vegenesque's wrath. Once every 500 years they go to breed in places they call 'birth glades'. These hallowed places are where they let their young saplings grow. These baby Vegenesques are actually tiny little creatures that look like small, brown venus-fly traps. At this point they cannot walk and it takes them 50 years to grow to full maturity and stat walking. Vegenesques worship a deity simply known as the 'tree of stars'. He grants the Animal, Earth, Healing and Plant domains.

VEGENESQUE CHARACTERS
A Vegenesques favored class is Druid. A Vegenesque PC's ECL is equal to its class level +19; thus a 1st level Vegenesque Druid has an ECL of 20 and is the equivelant of a 20th level character.