KXACCHTAHL, APE KING OF THE BLADED-SKY
Huge Outsider (chaos)
Hit Dice: 11d10+14 (268 hp)
Initiative: +18 (+16 Dex, +2 Improved Initiative)
Speed: 240 ft. Brachiation 300 ft.
AC: 75 (-2 size, +11 Dex, +35 natural, +2 deflection, +12 insight, +12 luck)
Attacks: Bite +12 melee, 2 claws +11 melee and tounge touch +12 melee; in pseudonatural form, 6 tentacle rakes +15 melee
Damage: Bite 2d8+4, claw 1d6+1 and tounge paralysis; in pseudonatural form, tentacle rake 2d10+8
Face/Reach: 10 ft. by 15 ft./15 ft. (20 ft. with tounge)
Special Attacks: Fear Aura, paralyzing touch, psionics, 3/day smite law, constant insight, improved grab, spell-like abilities
Special Qualities: Darkvision 60 ft., haste, evasion, telepathy, immunities, fast healing 10, regrow limbs, electricity and acid resistance 25, DR 30/+7, PR 45, SR 55, alternate form, true seeing
Saves: Fort +32, Ref +67, Will +51
Abilities: Str 54, Dex 42, Con 35, Int 21, Wis 23, Cha 21
Skills: Balance +19, Climb +31, Hide +20, Jump +28, Knowledge (the planes) +34, Knowledge (psionics) +22, Tumble +31, Spot +20
Feats: Alertness, Improved Initiative, Lightning Reflexes, Mobility, Multiattack
Climate/Terrain: Any land and underground
Challenge Rating: 31
Treasure: +10 gargantuan everdancing Scimtar, +9 gargantuan sonic blast Falchion
Alignment: Chaotic neutral
Kxacchtahl (pronounced kex-Zek-chik-Kaal) is a being of pure chaos in mind, body and soul. He traverses all dimensions and planes, his mission to spread the 'truths' of the multiverse. He teachs that the outer planes ordered function is merely a cage for mortals, a trap that the gods set up. Infact he has an entire organization in the infinities of the Far Realm, and his head-quarters reside in the jungle of Glax-iai'pak (glay-ee-Pax, more commonly known as the Bladed Sky among planar sages. He hates all forms of control and order, and petty concepts of good and evil. The only forces that him and his followers see is those of law and chaos, and he sees law as being the center-point of all the bad things in the planes. Though he tolerates neutral beings, he feels pity for their self-induced order.
Kxacchtahl appears as a 16 ft. tall baboon-like humanoid, he walks with a hunched gait, his legs and short and canine-like, but his arms are long and gangly like a gibbons. His body is covered in a wild, tangled fur that is beige overall, but interspersed here and there are pacths of blue and red porcupine-like spines. His long hairless tail looks like a squirming earth-worm, and at the end of it protrudes a dog-like fanged mouth that lets out a gout of cold mist. His body crawls with about 20 tarantulas, each are about 12 inces across and covered with bristles colored like a tigers fur, thankfully, these things are harmless and never leave Kxacchtahl's body. His hands end with vicous 5 inch-long black nails, and his back is peppered with nervously-twcithing, madly-swiveling, blood-shot eyes. His ribcage is bony and visible under his skin, and his stomach should be their is a violently-vibrating dark orb, inside skeletal-hands can be seen waving hand gestures around in its thick, syrupy centre. His ape-like head is mostly all mouth, which is a foul unclosing thing, and despite its awesome appearance it isn't used to bite with, his tail accomplishe's that. Those who look carefully inside can see a pair of tiny red pin-pricks in the gaping void, like malevolant little-eyes. If he so desires, a 20 ft. scorpion-like tail flashs of this pit to strike at his opponents, accompanied with a deep resonating snake-like hiss. A single amber colored, cat-like eye sits dead-set in the middle of his forhead, that blinks with vertically like a lizard, and where his hair should be there is s slithering mass of goat-headed vipers.
If his real form wasn't horrifying enough, he can explode into a bloody mass of tentacled sinew and muscle at any time. His body becomes covered with gristle-stained mouths and saliva, and black worms squirm all over his bleeding form. Plus the black orb in his stomach begins to bubble up humanoid entrails. Thankfully he rarely does this, only resorting to it when angered, and for a being of chaos, Kxacchtahl is surprisingly calm, if inexplicably fast and agile for his apparent mass.
Kxacchtahl wears jewlerally made from horse bones, which he decorates with crimson patterns and pentagrams. He has two weapons. One is a madly flying, spinning Scimitar called ravager moth and a Falchion that screechs horribly whenever it clangs in melee, called realitys whisper. He speaks and understands all languages.
Kxacchtahl knows his superior speed and invinibility will pull him through a fight, only the most powerful adventurers could ever hope to take him on. Infact he feels somewhat merciful to those who aren't involved with his quarrels, he just prefers people to spread the tales of his almost god-like powers, and he enjoys the confusion and disorder it causes. But even a beast such as he is has a dogma, for he would never harm those who were not involved in his ventures.
Fear Aura (Su): When Kxacchtahl howls, every creature within a 150 ft. radius must suceed at a will save (DC 38) or become panicked for 1d6+2 rounds. Wether or not the save was successful, the creature is then immune to Kxacchtahl's howl for 24 hours. This is a sonic, mind-affecting fear affect.
Paralyzing Touch (Ex): Kxacchtahl lashes out with his tounge in combat. An opponent touched in combat with his tounge must suceed at a fort save (DC 29) or become paralyzed for 1d4 minutes.
Psionics (Sp): At will- astral construct III (lesser pseudonatural template) fatal attraction, greater concussion, immovability, matter agitation, negate psionics, nondetection, and recall pain. Caster level 13th.
Psionic attack/defense modes(Sp): At will- all/all
Smite Law (Su): Three times a day , Kxacchtahl can can make a normal attack to deal damage an additional +20 damage against a lawful opponent.
Constant Insight (Su): Kxacchtahl makes all attacks (including grapples) with a +15 insight bonus. He is not affected by the miss chance that applies against a concealed target.
Improved Grab (Ex): If Kxacchtahl hits an opponent smaller than him with a tentacle, (whilst in pseudonatural form respectably) it deals normal damage and attempts to start a grapple as free action without provoking an attack of opportunity.
Spell-like abilities (Sp): At will- blue, dimension door, shield and unhallow. Caster level 20th.
Haste (Su): Kxacchtahl can take an extra partial action each round. The ability is always active.
Evasion (Ex): If Kxacchtahl makes a successful Reflex saving throw against an effect that would normally deal half damage instead avoids damage altogethor.
Telepathy (Su): Kxacchtahl can communicate telepathically with any creature within 100 ft. that has a language.
Immunities: Kxacchtahl is immune to polymorphing and petrification. Immune to mind affecting effects.
Fast Healing (Ex): Kxacchtahl regains lost hit points at the rate of 10. Kxacchtahl doesn't starve, thirst or suffocate, though he regrow lost limbs this way (see Regrow limbs ability).
Regrow Limbs (Ex): If Kxacchtahl loses a limb, head or body part, a new one grows in1 round. Kxacchtahl cannot be slain by a vorpal weapons head-severing ability.
Alternate Form (Su): Kxacchtahl can take on a form more suitable to his homeworld. His abilities remain unchanged, although all of his attacks are replaced by tentacle rakes. Changing shape is a free action. Other creatures recieve a -1 morale penalty on their attack rolls against Kxacchtahl when in this form.
True Seeing: This ability functions like the true seeing spell (caster level 16th), except that is continuously active.