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The Beastmaster - 3e custom monsters
Arach-Alf Template













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By Dr_Draco
















Arach-Alf (Template)
Arach-alfs, also called spider-elves, are mutations of elves. Arach-thaloi mutate the elves in dark rituals after taking over a forest or drow city. Elves hate the arach-thaloi for turning their brethren into abominations and kill any arach-alf they see out of pity.

Arach-alfs look nearly like the elves they were before becoming mutated. There are some noticeable differences, however. They're skin is more coarse and slightly hairy, their mouths have longer jaws and an orifice to release a sticky web, and their hands gain long and sharp claws. Arach-alfs have an extreme hatred for elves, because they believe that their former brethren betrayed them. Arach-thaloi encourage this hatred and stir up anger between elves and arach-alfs. Most arach-alfs live in their former homelands that have been conquered by the arach-thaloi. However, arach-thaloi rarely take over a drow city for fear of angering Lolth. However, when they do, the city has fallen from Lolth's favor and all the drow there become mutated into arach-alfs.

Many times, however, arach-thaloi may have trouble conquering elven lands. In such situations they kidnap elves from the community to create arach-alfs. To them, doing this will eventually lead to victory.

When an arach-alf is created, its creature type stays as it was before the transformation. Arach-alfs speak the same languages they spoke before transforming and learn Undercommon if they did not already speak it.

Creating an Arach-Alf
Arach-alf is a template that can be added to any humanoid with the elf subtype. The creature (referred to hereafter as the base creature) uses all the base creatures statistics and abilities except as noted here.

Speed: Arach-alfs have a climb speed of 20 feet.

AC: Natural armor improves by +1

Damage: Arach-alfs have bite and claw attacks. If the base creature does not have these attack forms, use the damage in the table below.

code:
Size Bite Claw Damage Damage ------------------------------------ Small 1d4 1d3 Medium 1d6 1d4 Large 1d8 1d6


Special Attacks: The arach-alf retains any special attacks the base creature had, as well as a web ability.
Web (Ex): An arach-alf can cast a web up to seven times per day. This is similar to an attack with a net but has a maximum range of 60 feet, with a range increment of 12 feet, and it's effective against creatures of up to Large size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 20) or burst the web with a successful Strength check (DC 26). The web has 6 hit points and takes double damage from fire.

Special Qualities: Arach-alfs gain a damage reduction of 10/+1. They also gain darkvision up to 60 ft. (use the base creatures if better). Drow elves with this template no longer have light blindness.

Saves: Same as the base creature.

Abilities: Same as the base creature, except their Constitution and Strength increase by +2.

Skills: Same as base creature.

Feats: Same as the base creature.

Climate/Terrain: Temperate and warm forests, underground

Organization: Solitary, Brood (2-5), or Colony (5-20). There is a 50% chance that 75% of a Colony or Brood will be arach-thaloi.

Challenge Rating: Same as the base creature +2

Treasure: Standard

Alignment: Usually chaotic evil

Advancement: Same as the base creature.

Sample Arach-Alf
Here is a sample arach-alf using 3rd-level male drow fighter.

Drow Arach-Alf
Medium-sized Humanoid (Elf)
Hit Dice: 3d10+9 (21 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft., climb 20 ft.
AC: 18 (+1 natural, +2 Dex, +5 mithral chainmail)
Attacks: Longsword +6 melee; or 2 claws +6 melee, bite +1 melee
Damage: Longsword 1d8+3; or claw 1d4+3, bite 1d6+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Web
Special Qualities: Drow traits, damage reduction 10/+1, darkvision 120 ft., SR 14
Saves: Fort +6, Ref +3, Will +1
Abilities: Str 16, Dex 14, Con 16, Int 13, Wis 11, Cha 9
Skills: Hide +5, Intimidate +2, Jump +9, Listen +2, Search +3, Spot +2
Feats: Combat Reflexes, Improved Initiative, Power Attack, Weapon Focus (longsword)
Climate/Terrain: Temperate and warm forests, underground
Organization: Solitary, Brood (2-5), or Colony (5-20). There is a 50% chance that 75% of a Colony or Brood will be arach-thaloi.
Challenge Rating: 5
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class

Web (Ex): An arach-alf can cast a web up to seven times per day. This is similar to an attack with a net but has a maximum range of 60 feet, with a range increment of 12 feet, and it's effective against creatures of up to Large size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 20) or burst the web with a successful Strength check (DC 26). The web has 6 hit points and takes double damage from fire.

Drow Traits (Ex): These are in addition to the basic elf traits, except where noted here. Drow do not get the usual elven weapon proficiencies.
  • Spell resistance 11 + class level.
  • +2 racial bonus to Will saves against spells and spell-like abilities.
  • Spell-Like Abilities: 1/daydancing lights, darkness, and faerie fire. These abilities are as the spells cast by a sorcerer of the drows character level.