The Beastmaster - 3e custom monsters
Malicrocious













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By Read my glowing, claw-like finger
















MALICROCIOUS
Large Undead

HD: 7d12 (42hp)
Initiative: +0
Speed: 40 ft, fly 30 ft (poor)
AC: 11(-1 size,+2 natural)
Attacks: Slam
Damage: Slam 1d6+5
Face/Reach: 10ft by 5ft/10ft
Special Attacks: Life Choke,Spell-like abilities
Special Qualities: Undead,Frightful presence,Malicious Glee, Filter essence
Saves: Fort -, Ref +2, Will +1
Abilities: Str 20, Dex 11, Con -, Int 11, Wis 12, Cha 11
Feats: Lightening reflexes
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Climate/Terrain: Any land or underground
Organization: Solitary
CR: 5
Treasure: None
Alignment: Always neutral evil
Advancement: 10-15 HD (large) 20-25 HD (huge)

Malicrocious are malevolent undead entities formed by some vile infusion of a dead body with surges of pure evil and fiends. A malicrocious's body does not contain the soul of its previous owner. It is a new evil spiritual entity formed from the spawn of darkness itself. The Malicrocious looks nothing as it did in life. The tranformation has greatly physically altered it. Its legs and arms are stretched and warped, its body is bigger, it has wide flap-like wings and glowing purple eyes. Most undead kill the living because they miss life and envy them for it. This one simply destroys because it wants to and get a great amount of warped pleasure from it. It attacks undead and constructs just as eagerly as it does living creatures.

COMBAT

Spell-like abilities (Sp): Cause fear At will, Flaming Sword once per day
Life Choke (Su): After making a succesful grapple check, a Malicrocious can start to drain an opponents life force, doing 3d6 negative energy damage each round the opponent is caught in the grapple. The Malicrocious heals 1d8 hit points, gets 1d4 temporary strength points which leave at one point per hour, and gets a +2 morale bonus to all saves, checks, and rolls for one hour.
Frightful presence (Ex): The save dc for a malicrocious's frightful presence is +5 the malicrocious's hit dice. (in this case, 9)
Malicious Glee (Ex): Whenever a Malicrocious frightens (via frightful presence or cause fear) it gains a +1 morale bonus to attack rolls and saves.
Filter Essence (Su): Whenever a Malicrocious destroys a creature, living or undead, it can take a standard action to block that creature's passage to the afterlife, nothingness, or wherever it is headed. The creature still gets there but the malicrocious succeeds in trapping some leftover life force in the proccess, healing 2d4 damage and gaining 2 temporary strength points, as well as a +2 morale bonus to saves and attack rolls.