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By Read my glowing, claw-like finger
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PHAZANGO
Medium outsider (chaos) HD: 2d8-1(7hp) Initiative: +1 (dex) Speed: Long legs 40ft, Spider legs 30ft climb 30ft, fish tail 10ft, swim 40ft AC: 12 (+1dex,+1natural) Attacks: Breath weapon, Claws+2melee, Create gifts,limited wish Damage: Claw1d4+1 Face/Reach: 5ft by 5ft/5ft Special Attacks: Breath weapon, create gifts, limited wish Saves: Fort-1,Ref+3,Will+0 Abilities: Str9,Dex13,Con8,Int11,Wis10,Cha10 Skills: Climb+6,Initimidate+4,Spot+4,Listen+2 Feats: Lightening Reflexes __________________________________________________ Climate/Terrain: Any land or underground Organization: Solitary, Pack (2-5), or warp (4-12 and 1-3 slaads) CR: 3 Treasure: Standard Alignment: Always chaotic neutral Advancement: None Phazangos are bizzare creatures with the head of a kobold, the torso of a human, and the legs and abdomen a spider. When a phazango enters combat, it must make a will save or randomly change to having spider legs, tentacles, or a fish tail. It gets a will save to change back at the end of every third round. Being creatures of chaos, they decide how to treat a party randomly. However, once they have made up their mind about how to react to an individual or a group, they will stick to it for the rest of the encounter. The one code they hold true is that they never harm children. Roll d% to determine their reation to the party. COMBAT Breath Weapon (Su): Every 3rd round a phazango can use a breath weapon, either a 10ft line doing 1d6 damage or a 20ft cone doing 1d4 subdual damage. Either way, roll d% to determine the type of damage. | ![]() | ![]() |
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