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ZY'LARJK Medium-sized Undead (Incorporeal) Hit Dice: 1d12+4 (34 HP) Initiative: +5 (+2 Dex) Speed: Float 50 ft. AC: 8 (+2 Dex, +4 Natural) Attacks: Incorporeal Slash +3 Melee and Incorporeal Bite +4 Melee Damage: Incorporeal Slash 1d8+2 subdaul damage and Incorporeal Bite 1d4 and power point's drain. Face: 5 ft. by 5 ft./5 ft. Special Attacks: Power Points Drain, Psionics Special Qualities: Electricity Immunity, Fire Resistance 10 Saves: Fort:+3 Will:+7 Ref:+4 Abilities: Str:- Dex:14 Con:- Int:4 Wis:8 Chr:10 Skills: Balance +4, Escape Artist+3, Spot+5 Feats: Dodge, Psionic Dodge Climate: Any land and underground Organization: Solitary or pair CR: 6 Treasure: None Alignment: Always Chaotic Neutral Advancement: 5-8 HD (Medium) 9-15 HD (Large) Zy'Larjk are the spirits of violent psychic warriors who are stuck on the prime to feed on psionic power. They look like bony manta rays with high-crested heads and a silver exoskeloton. At the front of their blood red crests is a 3 eyed skull with large fangs and a grimey black tounge. | ||||