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Snoos are small playful creatures the size of a housecat. They have five fingered hands and feet each with an opposable thumb and a prehensile tail that is twice as long as the Snoos body. Using its long proboscis, Snoos drink the nectar of flowers and the juice of fruit for sustenance, however a few rogue Snoos have been known to drain the blood of animals, however these creatures are often hunted down as an abomination by the other Snoos. At the tip of a Snoos tail is a sharp stinger which is used for self-defence, by delivering into the bloodstream a powerful poison which renders the attacker unconscious. Snoos are intelligent, almost as smart as an average orc, and make wonderful pets. Snoos are Nocturnal and can see in the darkness because of their large saucer shaped eyes. COMBAT Poison (Ex): Fort save (DC 11), initial damage, sleep for 1 minute, secondary damage, sleep for 2d4 hours. A Snoo can be taken as a familiar if its master is at least 5th level and takes the improved familiar feat. | ||||