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BHEALL
Medium-size Shapechanger Hit Dice: 3d4 (8 hp) Initiative: +3
Speed: 30 ft. AC: 5 (+4 Natural) Attacks: 2 natural weapons* Damage: see above Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Any one*
Special Qualities: Any two*, Shifting Saves: Fort +*, Ref +*, Will +* Abilities: Str *, Dex *, Con *, Int *, Wis *, Cha * Skills: Any two +2* Feats: Any three* __________________________________________________ Climate/Terrain: Any land and underground Organization: Solitary, pair or gang (3-8) Challenge Rating: 6 Treasure: Standard Alignment: Often chaotic (any) Advancement: By character class
Bheall are a race of beings that exist solely to spread chaos in it's own name. They worship non and live by no rules except their own personal dogmas, and even then the few more sadistic ones bother neither with those. Despite their almost naturally occuring pre-disposition to chaos, those of any unlawful alignment can be found among their kind, and even then there are some rare exceptions. No matter what their alignment is though, whatever it may be the Bheall exemplify it in all ways, mentally, physically and spiritually. Bheall never look like one another, even those related to each other. Infact their form never seems to be set, although they can never use their shape-shifting abilities, only into forms that their imaginative thoughts can craft. Infact their appearance often has nothing to do with natural evolution, it's more or less often how they feel or what their thinking, although they are in most ways unrecognisable. Despite their differences of alignment groups of Bheall of completly constrasting alignment can found with one another, often as best friends. This is because Bheall value personal choice and individuality above all else. Bheall speak a language that most normal creatures find impossible to learn. Mainly due to the fact that each individual Bheall has it's own version, although other Bheall can understand it. It may sound completly natural, or have very small yet strange tones and hints of alienism. Some could even add clicks, growls and myriad of other infinate possibilities. It may sound completly inhuman, like those of an animal or monster or something completly unrecognisable sounds that not even the deitys themselves would of heard something similar to it. They live for a very long time, many living for about 5'000 years.
COMBAT Bheall are all unique, therfore no two have the same fighting style. Shifting (Su): Bheall are ever-changing creatures, always evolving into new forms with amazing speed. Once per day a Bheal may select 2 natural weapons of it's choice (with the avarage damage stats for a medium-sized creatures), May choose one of the monster manual listed special attacks and 2 special qualities (e.g. blindsight, energy drains, etc.) may have the save modifiers +4, +3 and +2 to any of their saves and 11, 13, 15, 16, 17 and 18 to any of their abilitie scores. They gain two skills both with +2 bonus and any three feats (as long as they meet the prerequisites). They may keep any selection they like although they must at least 3 things per week. As long as they have character levels, they can decide to change their class completly of the same level. For example Yrjkal the Bheall decides that he will have 2 bite attacks, some psionics, scent, tremorsense of 60 ft., etc. He is a 5th level Bard, but if he decides he can change it into another, wicth can only be done once per day. So he turns into a 5th level Psion. He may change back into a Bard, or another class when the time comes to change without any penalty.
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