The Beastmaster - 3e custom monsters
Boarverine













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By sandskimmer
















BOARVERINE
Medium-sized Animal
HD:
3d8+6 (18hp);
3d8+12 (24hp) in Rage
Initiative: +6 (+2 dex, +4 improved initiative)
Speed: 50 ft
AC: 15 (+3 dex, +2 natural);
13 in Rage
Attacks: Bite+6, 2 Claws +2 melee;
Bite: +8, 2 Claws +4 in Rage
Damage: Bite 1d8+2, Claw 1d6+2;
Bite 1d8+4, Claw 1d6+4 in Rage
Special Attacks: Rage, Ferocity
Special Qualities: Scent
Saves: Fort +5, Ref +6, Will +2;
Fort +7 Ref +6 Will +2 in Rage
Abilities: Str 14, Dex 16, Con 14, Int 1, Wis 12, Cha 4
Skills: Hide +10, Move Silently +10
Feats: Improved Initiative, Weapon Focus (Bite), Weapon Finesse (Bite), Multiattack
________________________________________________________________
Climate/Terrain: any non-artic land
Organization: solitary or pack (4-8)
CR: 3
Treasure: none
Alignment: always neutral
Advancement: 4-6 HD(large), 7-9 HD(huge)

A boarverine is a cross between a boar and a wolverine. It has the hind legs and tusks of the boar, but is otherwise wolverine in appearance.
COMBAT
Boarverines are extremely territorial, and will savagely attack any creature so entering its territory (regardless of its size).
Ferocity (Ex): boarverines continue to attack without penalty even when dying or disabled.
Rage (Ex): If the boarverines takes damage in combat, it flies into a rage. In rage, it gains +4 strength, +4 constitution, -2 AC. It stays in rage until either it or its opponents are dead.