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BOARVERINE
Medium-sized Animal HD: 3d8+6 (18hp); 3d8+12 (24hp) in Rage Initiative: +6 (+2 dex, +4 improved initiative) Speed: 50 ft AC: 15 (+3 dex, +2 natural); 13 in Rage Attacks: Bite+6, 2 Claws +2 melee; Bite: +8, 2 Claws +4 in Rage Damage: Bite 1d8+2, Claw 1d6+2; Bite 1d8+4, Claw 1d6+4 in Rage Special Attacks: Rage, Ferocity Special Qualities: Scent Saves: Fort +5, Ref +6, Will +2; Fort +7 Ref +6 Will +2 in Rage Abilities: Str 14, Dex 16, Con 14, Int 1, Wis 12, Cha 4 Skills: Hide +10, Move Silently +10 Feats: Improved Initiative, Weapon Focus (Bite), Weapon Finesse (Bite), Multiattack
________________________________________________________________ Climate/Terrain: any non-artic land Organization: solitary or pack (4-8) CR: 3 Treasure: none Alignment: always neutral Advancement: 4-6 HD(large), 7-9 HD(huge)
A boarverine is a cross between a boar and a wolverine. It has the hind legs and tusks of the boar, but is otherwise wolverine in appearance.
COMBAT
Boarverines are extremely territorial, and will savagely attack any creature so entering its territory (regardless of its size). Ferocity (Ex): boarverines continue to attack without penalty even when dying or disabled. Rage (Ex): If the boarverines takes damage in combat, it flies into a rage. In rage, it gains +4 strength, +4 constitution, -2 AC. It stays in rage until either it or its opponents are dead.
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