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WHIPHOORWHILL Tiny Magical Beast Hit Dice: 1d8+4 (11 HP) Initiative: 10 (+2 Dex) Speed: 20 ft. (Fly 70 ft.) AC: 5 (+3 Dex, -2 Natural) Attacks: Peck +2 Melee, Wing Buffet +3 Melee and 2 talons +3 melee Damage: Peck 1d4+2 and blood drain. Wing Buffet 1d6+1 and Talon 1d8+2 and daze. Face: 1 ft. by 1 ft/1 ft. Special Attacks: Blood Drain, Daze Special Qualities: Immunity to magical sleep Saves: Fort:-1 Will:+9 Ref:+2 Abilities: Str:3 Dex:19 Con:8 Int:10 Wis:12 Chr:15 Skills: Appraise +4 (with yellow trinkets only) Bluff +5, Move Silently +10 Feats: Skill Focus (Bluff) Climate: Any cold or temperate forest Orgranisation: Solitary, pair, or flight (3-8) CR: 2 Treasure: Double Standard (yellow trinkets only) Alignment: Always neutral evil Advancement: 2-5 HD (Tiny), 6-8 HD (Small) Whiphoorwhill's appear as nothing more than small brown birds that inhabitat dark and cold forests. However they are intelligent but cunning beings that must suck the blood out of the living. They are not vicous however and often pretend to befriend their victims. They have a unusual love for the colour yellow and those who can offer them such trinkets stand a chance of living. COMBAT | ||||