The Beastmaster - 3e custom monsters
Skelos-Flora













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By planeshifter
















SKELOS-FLORA

Large Plant (Evil)

Hit Dice: 1d6+9 (33 HP)

Initiative: -1 (-1 Dex)

Speed: 0 ft.

AC: 8 (-1 Dex, +3 Natural)

Attacks: 3 Touchs +2 Melee

Damage: Touch 1d4 and Strangulation.

Face: 5 ft. by 5 ft./10 ft.

Special Attacks: Strangulation

Special Qualities: Spell-like abilitys, Acid Immunity

Saves: Fort:+2 Will:-1 Ref:-1

Abilities: Str:11 Dex:1 Con:16 Int:1 Wis:1 Chr:1

Skills: Listen +5, Spot +10

Feats: Alertness


Climate: Any land or underground

Organization: Solitary, pair or pod (3-4)

CR: 4

Treasure: None

Alignment: Always neutral

Advancement: 4-6 HD (Large) 8-10 HD (Huge)

This foul plant populates graveyards, battlefields, temples of death and other places where many dead are found. It appears as an 8 ft. muscular tentacle that protrudes from the ground which ends with a legless, fleshy, rotting almost skeletal zombie on top. It is armless and rooted to the spot but around the base of the zombie is 3 long, thin, sinuous hairy tentacles that strangle opponents to death. They are very alert creatures (with a very basic, rudimentry intelligence) and rare among plants indeed becuase it has eyes. Another frightening feature is it's insinctual usage of Necromancy, as their blood flows with it.

COMBAT
Strangulation (Ex):
If the Skelos-Flora suceeds at a grapple check (DC 15) then it can strangle it's opponents. This cause's 1d4+2 constriction damage per round. It can do this 3 opponents at time as long as it's aware of them.
Spell-like Abilitys (Sp): 3/day- Command Undead, Negative Energy Ray. These spells are as cast by a 4th leval Necromancer.