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X'CHIL'E Medium-sized Aberration (Cold) Hit Dice: 4d8 (28 hp) Initiative: +4 (+2 Dex) Speed: 30 ft. AC: 17 (+2 Dex, +4 natural, +3 studded leather) Attacks: 2 Gores +7 melee, Bite +9 melee Damage: Gore 1d6+2, Bite 1d4 plus chill Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Psionics Special Qualities: Cold SubType, Electricity Resistance 15, PR variable Saves: Fort +5, Ref +6, Will +8 Abilities: Str 11, Dex 16, Con 12, Int 17, Wis 20, Cha 14 Skills: Autohypnosis +2, Climb +4, Intuit Direction +5, Jump +4, Knowledge (psionics) +6, Remote View +3, Sense Motive +8, Stabilize Self +2, Tumble +4 Feats: Psychoanalyst, Psionic Inquisitor, Speed of Thought, Psionic Charge, Up the Walls, Weapon Finesse (gore), Ambidexterity __________________________________________________ Climate/Organization: Any cold land or underground Organization: Solitary, pair, band (3-8) gang (9-15 plus 1 2nd level psion or psychic warrior) or tribe (30-60 plus 3 2nd level psions and/or psychic warriors 35% non-comatants) Challenge Rating: 9 Treasure: Double standard Alignment: Usually Chaotic Good Advancement: By character class
X'chil'e are a race of unusual psionic humanoids that inhabit cold regions. They are easily mistaken for undead creatures, for they appear as a tall, lanky skeletal bow-legged humanoid with what appears to be a horse skull for a head. They have unusual three-fingered bony claws that surround symetrically a large semi-transparent icy spine that forms as their natural defense They are a very rebellious race, believing in that one's individuality is far more important than law and order. However many are friendly if somewhat boisterous beings, and hate to see injustice. They especially hate those who try to force others to do their bidding, such as tyrants. They speak there own language and common, they speak without even moving their mouths.
COMBAT X'chil'e although normally good natured are quite aggressive. Because they cannot hold weapons they often teach themselves martial art forms utilizing their massive talons and powerful legs to their advantage. Chill (Ex): Bite, Fortitude save (DC 20); initial damage 1d6 tempory dexterity damage, secondary damage 1d4 tempory constitution. Power Resistance (Ex): A X'chil'e has a power resistance equal to 5 + 1 per character level. Psionics (Sp): At will- empathy, lesser mindlink, spider climb. 3/day- fly, mindwipe. 1/day- temporal velocity. All of these powers are as manifested by a 20th level Psion. Attack/Defense Modes (Sp): At will- mind thrust, psychic crush/mental barrier, tower of iron will Cold SubType (Ex): Cold immunity; double damage from fire except from a successful save. Electricity Resistance (Ex): X'chil'e are made up of a bone-like material, thus have an electricty resistance of 15.
X'CHIL'E SOCIETY X'chil'e travel around the world with no motives or goals, however if they see injustice and wrong-doers they protect anyone who is in danger or oppression. X'chil'e are a very outspoken and bluntly honest race, although they rarely say things that might hurt someones feelings. They mainly look for strange creatures to battle, new enemys to conquer, new friends to make and generally anything unusual and new to sate their curiosity and wanderlust. They are also very understanding and tolerant beings, and many become attached to smaller more vulnerable people like young non-X'chil'e sorcerors or psions that find their powers at times hard to cope with and serve as protectors. They often adore children, and in turn children often look past their slightly bizarre physiques to find a good friend.
X'CHIL'E CHARACTERS A X'chil'es favored class is Psychic Warrior. A rare decide to take their martial prowess further and give discipline to their minds and become Monks. A few slightly weaker or smaller X'chil'e and even those with disabiltys develop their minds rather than bodys and become Psions, Sorcerors or Wizards. However X'chil'e no matter what class and alignment manage to get along with each-other and beings very different from them.
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