The Beastmaster - 3e custom monsters
Butcher Bug













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By Dr_Draco
















Butcher Bug
Diminutive Vermin

Hit Dice: 1/8d8+3 (5 hp)
Initiative: +3 (+3 Dex)
Speed: 5 ft.
AC: 17 (+4 size, +3 Dex)
Attacks: Bite +0 melee
Damage: Bite 1d2-5
Face/Reach: 1 ft. by 1 ft./1 ft.
Special Attacks: Attach, burrow
Special Qualities: Death-birth
Saves: Fort +5, Ref +3, Will -3
Abilities: Str 1, Dex 16, Con 17, Int 2, Wis 5, Cha 4
Skills: Hide +14*, Jump +12*
Feats: Weapon Focus (Bite)
Climate/Terrain: Any land
Organization: Solitary, or Brood (2-5)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 1 HD (Diminutive); 2-3 HD (Tiny)

Butcher bugs, like mosquitos and fleas, feed on the blood of other living creatures. Unlike mosquitos, however, butcher bugs burrow through their victim for food.

Butcher bugs are feared by many small communities, and special nets are placed around beds to thrawt these vermin off. These efforts are only partially effective, as butcher bugs can find ways to get around such measures.

Butcher bugs look like large fleas, and jump just as well. Butcher bugs live only to eat and reproduce, as most vermin do. They can be found in just about any climate, but are most common in warm, tropical regions.

Combat
Butcher bugs usually hide among trees and dense foilage during the day hours, using nature to hide them from a potential meal. During the night, these vile creatures crawl about, searching for prey. The most common method used by a butcher bug when preying is dropping from a high spot onto the back's of their victim. Once they attach themselves, they begin to burrow through their prey's body.

Vermin: Immune to mind influencing effects. Vermin have darkvision with a range of 60 feet.

Attach (Ex): If a butcher bug successfully bites an opponent, they become attached to their victim and gain a +4 competence bonus to their bite attack.

Burrow (Ex): A successfully attached butcher bug may attempt to burrow into their victim. They must successfully make another bite attack to begin burrowing. As the butcher bug burrows itself through the victim's body, the victim begins to lose life. Each round, the butcher bug must make a bite attack to continue burrowing (a successful attack doesn't deal damage after it's burrowed).

The victim must make a successful Fortitude check (DC 10) or take 1 temporary point of Strength, Dexterity, and Constitution damage. The DC increases by 1 each time the butcher bug successfully burrows deeper into their victim.

A butcher bug can be killed or removed from a still living victim. A successful melee attack (with a slashing or piercing weapon) on the victim (if victim is unwilling) will kill and remove the butcher bug from the body.

This ability cannot be used on Undead, Plants, Oozes, Elementals, Constructs, incorporeal creatures, or any creature without a discernable physiology.

Death-birth (Su): Once the victim dies, the corspe has a giangantic swell where the butcher bugs rests. When the butcher bug finishes off the victim's blood, they explode, spreading gore and blood up to 10 feet away from the corpe's spot in all directions. Inside the butcher bug is it's new children that swarm around, collecting the blood their parent left behind in death. The baby butcher bugs soon grow into adults and the butcher bug life cycle begins anew.

A typical butcher bug releases a number of babies based upon the victim's size:
Tiny: 5 babies, Small: 10 babies, Medium-size: 20 babies, Large: 40 babies, Huge: 80 babies, Gargantuan: 160 babies, Colossal: 320 babies.

*Skills: Butcher bugs gain a +8 bonus to Hide and Jump checks.