The Beastmaster - 3e custom monsters
Tyhistlar













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By planeshifter
















TYHISTLAR
Medium-sized Plant (Aquatic)
Hit Dice: 3d4+2 (24 hp)
Initiative: +1
Speed: Swim 50 ft.
AC: 6 (+6 natural)
Attacks: 10 tentacle rakes +7 melee
Damage: Tentacle 1d6+12
Special Attacks: Summon
Special Qualities: Low-light vision, Telepathy
Saves: Fort +4, Ref +5, Will +7
Abilities: Str 9, Dex 13, Con 14, Int 17, Wis 14, Cha 10
Skills: Diplomacy +9, Search +8 melee, Knowledge (any one) +20
Feats: Alertness, Toughness, Weapon Focus (Tentacle Rakes)
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Climate/Terrain: Any warm ocean
Organization: Team (4-8) or Political Party (10-20 plus 1-4 squids and 1-6 octopuses)
Challenge Rating: 5
Treasure: Double-standard
Alignment: Always lawful neutral
Advancement: By character class

Tyhistlar are a race of intelligent amorite-like plants that originate from the plane of water. They are calm, docile if somewhat humorless creatures that perform actions only if it can be help to the majority of people, and only treat themselves if they feel it may become helpful to someone else-where in the near future. They see themselves as guardians of the immediate situation and events of the multiverse, they take solving problems and using logic seriously when the multi-verse is in a dire situation. If adventurers set out to rid the planes of an evil tyrant, the Tyhistlar in most cases give them priority to their resources if they feel that an evil reigh can be brought down. Tyhistlar basicly look like large shells, metallic beige, turquise, cyan or tan in color. At the top of their bodys is a vent that gives out a light stream of bubbles as it breaths or moves. It moves by rapidly but effortlessly sucking in air and breathing it out again through a tubular organ in it's supposed head. It's many tentacles are too weak to attack, and they spin in the opposite direction to propel and steer the Tyhistlar's body. They speak a gurgling, low-toned language as if their throats were partially clogged with mud. They live for about 95 years. They speak Common, Aquan and their own tounge.

COMBAT
Tyhistlar rarely get into combat, they would rather use diplomacy to sort out a potential hostile situation into a peaceful agreement.
Summon (Sp): Tyhistlar once per hour can summon 1d6 squids or 1d8 octopuses.
Telepathy (Su): Tyhistlar can communicate with any creature that speaks a language within 900 ft.