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Gelatinous Dragon (Water)
Climate/Terrain: |
Temperate and warm aquatic and underground |
Organization: |
Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm or great wyrm: solitary, pair or family (1-2 and 2-5 offspring) |
Challenge Rating: |
Wyrmling 3; very young 4; young 6; juvenile 9; young adult 12; adult 14; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25 |
Treasure: |
Double Standard |
Alignment: |
Always Chaotic Neutral |
Advancement: |
Wyrmling 5-6 HD (Medium), very young 8-9 HD (Medium), young 11-12 HD (Large), juvenile 14-15 HD (Large), young adult 17-18 HD (Large), adult 20-21 HD (Huge), mature adult 23-24 HD (Huge), old 26-27 HD (Huge), very old 29-30 HD (Gargantuan), ancient 32-33 HD (Gargantuan), wyrm 35-36 HD (Colossal), great wyrm 38+ HD (Colossal) |
Gelatinous dragons get their name due to the similarity in appearance with gelatinous cubes, but unlike the cubes, the dragons are very solid in nature. Gelatinous dragons are reclusive, but extremely territorial, attacking intruders without hesitance. Often called "stalker dragons" because of their transparent bodies and the preference to attack by surprise. Gelatinous dragons are one of the most unusual types of dragons. Their flesh, bones, internal organs and the rest of the bodies are completely transparent. Although their scales are somewhat pliable, they are still quite strong, providing adequate protection for the dragon. The scales are small in wyrmlings, but grow larger as the dragon ages. Although not readily apparent, the dragon has frills along the neck, and a muscular tail used for swimming. Gelatinous dragons make their lairs in large subterranean caves, which always have access to a body of water and usually contains a large pool of water, which typically is slightly acidic due to the dragon's acid. The dragons spend most of their time submerged in water, hunting fish and other aquatic beasts, their favorite food. Given their ability to breathe water and remain invisible underwater, they are extremely well adapted for combat while underwater.
Combat Due to their transparent bodies, gelatinous dragons typically gain a surprise attack on their opponents. With their ability to remain invisible while underwater, they often attack while submerged, or direct the opponents into water. The usually entangle their opponents with their adhesive slime breath weapon first, then use their acid breath weapon or melee attacks to finish them.
Breath Weapon (Su): The gelatinous dragon has two types of breath weapons, a cone of acid and a cone of adhesive slime similar in effect to the web spell. Creatures caught in the effect of the webbing become entangled. The initial Reflex save is equal to the dragon's breath weapon DC. The webbing is not affected by acid.
Acid (Ex): A gelatinous dragon's skin is constantly secreting an acid, which automatically damages any creature that comes in contact with the dragon. The acid does not damage stone or metal. The acid inflicts 1d8 plus the dragon's age category points of damage.
Transparent (Ex): Gelatinous dragons are difficult to see and it takes a successful Spot check (DC 15) to notice one. Creatures who fail to notice the dragon and walk into it are automatically affected by its acid. At will, the dragon can negate this, in which case its skin becomes a milky white and opaque color.
Invisibility in water (Ex or Su): The gelatinous dragon's transparent body allows it to remain invisible as per the spell improved invisibility so long as it is submerged in water.
Water Breathing (Ex): The gelatinous dragon can breathe indefinitely while under water, and can freely use its breath weapons, spells and other abilities while submerged.
Spell-like abilities: 3/day - acid orb; 2/day - acid fog and control water; 1/day - slime wave.
Immunities (Ex): The dragon has acid immunity and is immune to sleep and paralysis effects.
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Age |
Size |
Hit Dice (hp) |
AC |
Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Fear DC |
SR |
Wyrmling |
M |
4d12+4 (30 hp) |
13 (+3 natural) |
+5 |
+5 |
+4 |
+4 |
2d8 (13) |
- |
- |
Very Young |
M |
7d12+7 (52 hp) |
16 (+6 natural) |
+8 |
+6 |
+5 |
+6 |
4d8 (14) |
- |
- |
Young |
L |
10d12+20 (85 hp) |
18 (-1 size, +9 natural) |
+11 |
+9 |
+7 |
+8 |
6d8 (17) |
- |
- |
Juvenile |
L |
13d12+26 (110 hp) |
21 (-1 size, +12 natural) |
+15 |
+10 |
+8 |
+10 |
8d8 (18) |
- |
- |
Young Adult |
L |
16d12+48 (152 hp) |
24 (-1 size, +15 natural) |
+20 |
+13 |
+10 |
+12 |
10d8 (21) |
22 |
18 |
Adult |
H |
19d12+76 (199 hp) |
26 (-2 size, +18 natural) |
+24 |
+15 |
+11 |
+15 |
12d8 (23) |
24 |
20 |
Mature Adult |
H |
22d12+110 (253 hp) |
29 (-2 size, +21 natural) |
+28 |
+18 |
+13 |
+17 |
14d8 (26) |
26 |
22 |
Old |
H |
25d12+125 (287 hp) |
32 (-2 size, +24 natural) |
+32 |
+20 |
+15 |
+20 |
16d8 (27) |
28 |
23 |
Very Old |
G |
28d12+168 (350 hp) |
33 (-4 size, +27 natural) |
+34 |
+22 |
+16 |
+22 |
18d8 (30) |
30 |
25 |
Ancient |
G |
31d12+18160 (375 hp) |
36 (-4 size, +30 natural) |
+39 |
+24 |
+18 |
+25 |
20d8 (31) |
32 |
26 |
Wyrm |
C |
34d12+238 (459 hp) |
35 (-8 size, +33 natural) |
+39 |
+26 |
+19 |
+26 |
22d8 (34) |
35 |
28 |
Great Wyrm |
C |
37d12+296 (536 hp) |
38 (-8 size, +36 natural) |
+43 |
+29 |
+21 |
+29 |
24d8 (36) |
36 |
30 |
Age |
Speed |
Str |
Dex |
Con |
Int |
Wis |
Cha |
Special Abilties |
Caster Level* |
Wyrmling |
40 ft, fly 150 ft (poor), swim 60 ft |
13 |
10 |
13 |
10 |
11 |
14 |
Acid, transparent, acid immunity, invisibility in water, water breathing |
- |
Very Young |
40 ft, fly 150 ft (poor), swim 60 ft |
13 |
10 |
13 |
10 |
13 |
14 |
- |
- |
Young |
40 ft, fly 150 ft (poor), swim 60 ft |
15 |
10 |
15 |
12 |
13 |
16 |
- |
- |
Juvenile |
40 ft, fly 150 ft (poor), swim 60 ft |
17 |
10 |
15 |
14 |
15 |
18 |
- |
1st |
Young Adult |
40 ft, fly 150 (poor), swim 60 ft |
21 |
10 |
17 |
14 |
15 |
18 |
Damage Reduction 5/+1 |
3rd |
Adult |
40 ft, fly 150 (poor), swim 60 ft |
24 |
10 |
19 |
16 |
19 |
20 |
Acid Orb |
5th |
Mature Adult |
40 ft, fly 150 (poor), swim 60 ft |
27 |
10 |
21 |
16 |
19 |
20 |
Damage Reduction 10/+2 |
7th |
Old |
40 ft, fly 150 (poor), swim 60 ft |
29 |
10 |
21 |
18 |
21 |
22 |
Acid Fog |
9th |
Very Old |
40 ft, fly 200 (poor), swim 60 ft |
31 |
10 |
23 |
18 |
23 |
22 |
Damage Reduction 15/+3 |
11th |
Ancient |
40 ft, fly 200 (poor), swim 60 ft |
33 |
10 |
23 |
20 |
25 |
24 |
Control Water |
13th |
Wyrm |
40 ft, fly 200 (poor), swim 60 ft |
36 |
10 |
25 |
20 |
25 |
26 |
Damage Reduction 20/+4 |
15th |
Great Wyrm |
40 ft, fly 200 ft (poor), swim 60 ft |
39 |
10 |
27 |
22 |
27 |
26 |
Slime Wave |
17th | *Can also cast cleric spells and those from the Chaos and Water domains as arcane spells.
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