The Beastmaster - 3e custom monsters
Inro













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By planeshifter
















INRO
Large Construct (Law)
Hit Dice:
1d10+12 (53 hp)
Initiative: +7 (+4 Dex, +2 Improved Initiative)
Speed: 60 ft.
AC: 18 (-1 Size, +4 Inertial Armor, +4 Dex)
Attacks: 2 Claws +6 melee, Tounge Lash +3 melee 
Damage: Claw 1d6+8, Tounge Lash 1d6+2 plus 1d4+5 subdual damage
Special Attacks: Psionics
Special Qualities: PR 25 
Saves: Fort +8, Ref +11, Will +14
Abilities: Str 18, Dex 19, Con -, Int 18, Wis 19, Cha 16
Skills: Autohypnosis +10, Balance +5, Concentration +7, Diplomacy +4, Jump +8, Knowledge (Psionics) +7, Knowledge (The Planes) +5, Stabilize Self +6, Tumble +5
Feats: Extend Power, Improved Initiative, Inertial Armor, Persistent Power, Psionic Charge, Speed of Thought, Up the Walls 
_________________________________________________
Climate/Terrain: Any land and underground
Organization: Solitary, pair or Mission (3-10)
Challenge Rating: 8
Treasure: Triple-standard psionic items.
Alignment: Always lawful neutral
Advancement: By character class
 
The Inro are race that know many dark and terrible secrets, and those are the secrets of the mind. They safe-guard knowledge of the ancients so powerful that their thoughts still affect the stream of realitys of some places. Inro themselves, with this task of defending nature against the proto-powers of a time before old, have powerful psionic minds. Inro have large creatures, about 8 to 9 ft. long and about 4 to 5 ft. high, yet they weigh very little about 75 pounds at most. They have silver, gold, bronze or almost any other metal colored bodys and they have massive syringe-like masse's instead of hands at the end of their gigantic arms. Their eyes elogated and again syringe like, as well as their tounge. Infact the syringe limbs and features are very prominent on Inro's, and their purpose is unknown. Although they stand on only 2 legs,their hands are very large and they whenever they stop their front limbs and always precariously balanced on the end of hook-like digits where their hands should be. Inro have deep, rumbling voices that are slow and calm in tone, even the females. Inro live for ages, it's not rare for a Inro to live up to 1'000 years at least. Despite this they are quite frail, but abnormally agile beings, running on all fours like an intelligent pack animal. Inro have strange names, all male names have only 2 letters, while females have 3. Some examples include Ae, Nr, Xo, Sq, Lji, Oex, Zmu, Rto. They have unusual family names too, they are simply one letter. Inro speak and understand all languages.
 
COMBAT
Inro utilize their unique psionic abilities and mental resistance well in combat. They can deny many powerful psionic attacks. If they fail, they are abnormally and inexplicaby agile for their apparent mass.
Psionics (Sp): At will- danger sense, fate of one, improved biofeedback, negate psionics, nondetection, undead sense and whitefire.
Attack/Defense Modes (Sp): At will- all/all.