The Beastmaster - 3e custom monsters


Ancestor of the Sarlis | Ancient Defender | Animari | Antalotion | Arach-Thalos | Artic Beholder | Astral Giant | Augusti Tyrannis | Azimuth | Bak'juum | Beholithid | Bhagrhi Guard | Bheall | Blinking Spirit | Boarverine | Bone Dancer | Brackish Naga | Brain Leech | Bringer of the Plague | Bronze Golem | Butcher Bug | Cehram | Chaos Slime | Chulkharachatk | Cinderelle | Crackmonger | Crimson | Cromizard | Crystalline Beholder | Cura-kana | Dahlia | Darken Terror | Demiholders | Dire Brain Mole | Dire Cassowary | Dire Shrew | Dream Filcher | Eadar | Entolith | Eqaeros | Ethereal Giant | Euglassi Terror | Filcherani | Filcher Spider | Fly | Fodarick | Frostskull | Frukuku | Gelatinous Dragon | Glops | Glowbeetle | Gothfara | Gnass'Ti | Grasping Cluster | Graveyard Guardian | Hakuna | Hoji Krakhoruz | Horror Serpent | Ice Mummy | Illithiobat | Illusionary Dragon | Illutach | Inro | Jiuiliu Hounds | J'udgerii | Jyartau | Kahjinh | Kai-chini | Ka-zou-pkal-hla | Kxacchtahl | Lifeless Liberator | Luxvrakax | Maaegio RaKK | Magrako | Maintainer | Malevolant Playmate | Malicrocious | Massacumber | Mau | Mauorahn | Mudjagh | Nammayl Herhyrll | Nanobeholder | Necromantic Dragon | Noiroit | Onyx Serpent | Op-cha-chl-olp-chah | Orolathea | Osaki | Oyukurii | Phazango | Plebian Vampire | Prismatic Butterfly | Propagator Swarm | Pryzm Golem | Pseudooze | Psianatrix | Psibleed | Psionic Splinter | Psychic Beholders | Qel'tu'E | Rah'khuti | Raptivator | Rayu | Reality Render | Reizvolloth | Rime Hunter | Rokaijaihn | Rygylions | Shadow of Merdrayth | Skelek | Skelos-Flora | Sleeper Puff | Slider Rat | Snoo | Sphiz | Stone Dragon | Ssychkick | Syijo Slyvu | Thermostalk | Thoul | Tikapik | Trichronifics | Tyhistlar | Uulturex | Uyoroka | Vegenesque | Violetjay | VrGu | Wallozar | Whiphoorwhill | Wretched Ghoul | Xaghtaa'H | Xainyaer | Xaothoid | X'chil'e | Yijiuji Hounds | Zaskalahka | Zy'Larjk

By planeshifter

Medium-Size Fey
Hit Dice:
1d4 (1 hp)
Initiative: +3
Speed: 40 ft.
AC: 9 (+2 Dex)
Attacks: Claw +7 melee
Damage: Claw 1d6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Spell-like Abilities, SR 19, Fast Healing 7
Saves: Fort +3, Ref +4, Will +8
Abilities: Str 13, Dex 15, Con 14, Int 15, Wis 16, Cha 15
Skills: Animal Empathy +15, Handle Animal +10, Heal +9
Feats: Dodge, Expertise
Climate/Terrain: Any land and underground
Organization: Solitary (plus 1-4 totem animals see society) Pair (plus 4-8 totem animals) Family (5-12 plus 15-25 totem animals) or Clan (30-50 plus 65-70 totem animals)
Challenge Rating: 2
Treasure: Double standard gems 
Alignment: Usually neutral good
Advancement: By character class
Dahlia are a race of divine forest defenders. Despite their racial role they are not normally agressive, infact they are a very kind and friendly species. However if anyone dares to harm the forest or it's inhabitants they bring swift and harsh justice of nature with them. Apart from this they rarely fight, for they do actually loath it. They spend most of their time in quiet contemplation and rest, infact the only work Dahlia society has is looking after their homes, which are often beutiful places on the canopys of trees and gathering berrys, because they dont eat meat of any kind. Because of their close bearing to nature each Dahlia family has a minor animal like power, depending on their totem animal. Hence many Dahlia become Animal Lords. Dahlia are quite tall, about 6 1/2 to 7 ft. tall and weighing about 90 to 150 pounds, for they are very graceful. They have fair complexions and lithe and slim bodys. They have large and expressive eyes that represent colors to do with their totem family animal. They always have long, pointed ears like that of the elves and all Dahlia have a dark yet attractive scar across one eye. It's purpose is unknown, even to the Dahlia. Despite their very docile and innocent appearance, they all have small but sharp claws hidden within their finger-tips. They speak Common, Dahlian and Sylvan.
Dahlia naturally have animal allies. Therfore those who fight them often find themselves in combat with the creatures of the wild. Also these animals no mere trained beasts, but good friends of the Dahlia.
Spell-like Abilities (Sp): At will- speak with animals (their totem animals only) and speak with plants. These spells are as cast by a 5th level druid.
Dahlia have different familys, and their family names represent different totem animals. Simalia are Apelords, Kodakao are Bearlords, Byrdrila are Birdlords, Katrilas are Catlords, Quinor are Equinelords, Porsolia are Marinelords, Hisrahn are Snakelords and finally Caninil are Wolflords. Their names are based upon their family names animal type, hence a Dahlia of the Katrilas family may be called Tigrar Katrilas. Dahlia lovers, who are often of different totem animals, have mixed animals within their groups. The familys mentioned are the most common, although many smaller familys exist.


A Dahlia's favored class is Druid. Although this is the the overall cultural oppinion, the familys bear different favorites of class. Simalia and Kodakao are often Barbarians, Quinor and Caninil are often Rangers, Hisrahn and Katrilas are often Rogues, and finally Byrdrila and Porsolia are often Bards.