The Beastmaster - 3e custom monsters


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By Simeon38X

Large Undead (Incorporeal)

Hit Dice: 5d12 (52 hp)
Initiative: +4 (+2 Dex, +2 Improved Initiative)
Speed: Fly 50 ft. (perfect)
AC: 13 (+4 deflection)
Attacks: Incorporeal claw +6 melee, incorporeal bite +7 melee; ghost-touch
Damage: Incorporeal claw 1d4 wis damage, incorporeal bite 1d4 int damage
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Wisdom drain, intelligence drain
Special Qualities: Incorporeal, fast healing 4, psionics, turn resistance +6, electricity and sonic immunity
Saves: Fort +2, Ref +4, Will +3
Abilities: Str -, Dex 12, Con -, Int 18, Wis 23, Cha 13
Skills: Concentration +12, Intuit Direction +8, Listen +5, Knowledge (psionics) +9, Sense Motive +4, Spot +5
Feats: Alertness, Flyby Attack, Improved Initiative, Weapon Focus (Claw)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, slash (3-6) or rend (7-12)
Challenge Rating: 5
Treasure: Standard; triple-standard ghost-touch items
Alignment: Usually lawful neutral
Advancement: By character class

Xaghtaa'H (pronounced za-gar-hat-tar) have tragic origins. They were once the proud, psionic Magenta Elves who claimed they could harness the powers of positive energy plane, as a weapon against the unholy enemys of worlds race. It was there belief that positive energy would kill demons, devils, and all manner of evil, dark things. However in their arrogance they didn't realize that they themselves were not pure beings, only celestial or angelic beings are capable of being suffused with the full might of positive energy. The Magenta Elves believed they could handle the suffussion of holy energy in their bodies, but they couldn't. The entire Magenta Elve race was emancipated by the rays of the purest substance in the multiverse. For a long time, everybody thought they had been killed outright, but they had managed to exist. Although their physical forms were no-more, the Magenta Elves had just innadvertantly transcended into beings of positive energy, whilst physically non-existent they were concious.
Their forms evolve quickly, what would of taken millions of generations can be done in a decade with Xaghtaa'H, and since they had transcended into ageless beings, a decade is almost inanimate to their perception. They currently have an unusual appearance, designed to aid them in their recent intrest in psychoportational studies. They look like an overly-large, featureless, pale-white or shadow-black sleek head with horns that flute backwards behind it. They are covered in (except for what is assumed to be their face) in intricate psychic patterns that are magenta, violet and lilac in color that hum and glow. Although they have four smooth crab-like legs, they never walk. Instead when traversing the surface they glide along on the tips of their feet. The have an unusually human-like arm inbetween their two front legs, that is covered in a spiny, exoskeleton and is armed with long blue or purple claws. Despite all of this, their strangest feature is their mouth. It is an overly-large toothy grin, filled with gleaming-white straight teeth that speaks many languages fluently.
Xaghtaa'H speak Common, Celestial, Elven and Draconic.

Xaghtaa'H are peaceful beings, but wont hesitate to decimate opposition. They usually move quickly to confuse and disorientate opponents, and bombard them with psychic attacks.
Wisdom drain (Su): Anyone hit by a Xaghtaa'H's claw attack must suceed at a will save (DC 18) or suffer 1d4 points of temporary Wisdom damage.
Intelligence drain (Su): Anyone hit by a Xaghtaa'H's bite attack must suceed at a will save (DC 18) or suffer 1d4 points of temporary Intelligence damage.
Incorporeal: A Xaghtaa'H can only be harmed only by other incorporeal creatures, +1 or better magic items, spells, spell-like abilities and supernatural abilities. The creatures has a 50% chance to ignore any damage from a corporeal source, except for force attacks or attacks made with ghost-touch weapons. A Xaghtaa'H can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields but deflection and force affects work against them normally. A Xaghtaa'H always moves silently and cannot be heard if it doesn't wish to be.
Psionics (Sp): At will- chameleon, combat precognition, concussion, dimension slide, see invisibility, sense link, sense psychoportation, sever the tie and stomp. 3/day- mass concussion, nondetection, time hop and ubiquitous vision. These are as mannifested by a 15th level Psion.
attack/defense modes (Sp): At will- ego-whip, mind thrust, psychic crush/intellect fortress, tower of iron will

Xaghtaa'H having transcended now care little for the material plane, and take to following intellectual and philosophical intrests. Though they have lost the blind arrogance of ther Elvish ancestry, they still consider themselves greater-beings for what they achieved, but some would say accidently stumbled into. However, if a creature on any plane shows promise in intellectual pursuits, the Xaghtaa'H may call him or her a visit. They will show that person their teachnings, as it is their fond hope to incorporate their knowledge and law into the multiverse.

An Xaghtaa'H's favored class is Nomad (Psion who specializes in psychoportation). An Xaghtaa'H's PC's ECL is equal to its class level +13; thus a 1st level Xaghtaa'H Nomad has an ECL of 14 and is the equivelant of a 14th level character.