The Beastmaster - 3e custom monsters


Ancestor of the Sarlis | Ancient Defender | Animari | Antalotion | Arach-Thalos | Artic Beholder | Astral Giant | Augusti Tyrannis | Azimuth | Bak'juum | Beholithid | Bhagrhi Guard | Bheall | Blinking Spirit | Boarverine | Bone Dancer | Brackish Naga | Brain Leech | Bringer of the Plague | Bronze Golem | Butcher Bug | Cehram | Chaos Slime | Chulkharachatk | Cinderelle | Crackmonger | Crimson | Cromizard | Crystalline Beholder | Cura-kana | Dahlia | Darken Terror | Demiholders | Dire Brain Mole | Dire Cassowary | Dire Shrew | Dream Filcher | Eadar | Entolith | Eqaeros | Ethereal Giant | Euglassi Terror | Filcherani | Filcher Spider | Fly | Fodarick | Frostskull | Frukuku | Gelatinous Dragon | Glops | Glowbeetle | Gothfara | Gnass'Ti | Grasping Cluster | Graveyard Guardian | Hakuna | Hoji Krakhoruz | Horror Serpent | Ice Mummy | Illithiobat | Illusionary Dragon | Illutach | Inro | Jiuiliu Hounds | J'udgerii | Jyartau | Kahjinh | Kai-chini | Ka-zou-pkal-hla | Kxacchtahl | Lifeless Liberator | Luxvrakax | Maaegio RaKK | Magrako | Maintainer | Malevolant Playmate | Malicrocious | Massacumber | Mau | Mauorahn | Mudjagh | Nammayl Herhyrll | Nanobeholder | Necromantic Dragon | Noiroit | Onyx Serpent | Op-cha-chl-olp-chah | Orolathea | Osaki | Oyukurii | Phazango | Plebian Vampire | Prismatic Butterfly | Propagator Swarm | Pryzm Golem | Pseudooze | Psianatrix | Psibleed | Psionic Splinter | Psychic Beholders | Qel'tu'E | Rah'khuti | Raptivator | Rayu | Reality Render | Reizvolloth | Rime Hunter | Rokaijaihn | Rygylions | Shadow of Merdrayth | Skelek | Skelos-Flora | Sleeper Puff | Slider Rat | Snoo | Sphiz | Stone Dragon | Ssychkick | Syijo Slyvu | Thermostalk | Thoul | Tikapik | Trichronifics | Tyhistlar | Uulturex | Uyoroka | Vegenesque | Violetjay | VrGu | Wallozar | Whiphoorwhill | Wretched Ghoul | Xaghtaa'H | Xainyaer | Xaothoid | X'chil'e | Yijiuji Hounds | Zaskalahka | Zy'Larjk

By Joe Gold

Large Undead

HD:5d12 (31hp)
Initiative: +2
Speed: 50ft.
AC: 16 (-1 size, +2 Dex, +5 natural)
Attack: Bone Lance +4, 2 claws -1
Damage: Bone Lance 1d10+3 and 1d6 negative energy, Claw 1d6+3
Face/Reach: 5ft. by 5ft./ 10ft.
Special Qualities: Undead, Immunities, Darkvision 60ft., Turn Resistance +2
Saves: Fort+1, Ref+2, Will+4
Abilities: Str 17, Dex 14, Con --, Int 8, Wis 11, Cha 13
Skills: Alchemy +4, Appraise +6, Climb+4, Jump +4, Perform(storytelling)+8, Wilderness Lore +4
Feats: Run
Climate: Any desert, forest, hills, mountains, and plains
Organization: Patrol (2-4), Cluster (10-20), Clan (30-60 plus 50% non-combatants plus one 3rd-level sergeant per 10 adults, five 5th-level lieutenants, three 7th-level captains, and one 10th-level clan leader), Tribe (3-6 clans plus one 15th-level tribal ruler)
CR: 4
Treasure: Standard
Alignment: Any non-evil
Advancement: By character class

Skelek are tribal undead that see themselves as a race like any other.
On average, these quadruped skeletons stnad 8 ft. tall and weigh nearly 200 lbs. A skelek has two right arms, one being slightly smaller and below the other. The left arm is a lance after the elbow. The tip of this lance will occasionally glow a red-ish black, especially when the skelek is in a state of heightened emotion (rage, joy, panic, etc.). The skelek has two tentacle-like additional arms mounted near the top of the pelvis. These end in small hands that the skelek use for delicate manipulation. A skelek's spined skull features a single central eye. The pupil of this softly-glowing gray orb is a spark of color that differs between individual skelek. Despite having one eye, the skelek suffers no lose of depth perception, and may not even need the eye to see.
Skelek speak Common. They may not be craft masters, but they do produce a variety of unique goods. The skelek specialty is gemstones which are in high demand. The demand is high because of the quality and partly because it is hard to find a skelek with the skills to produce the jewelry.

Skelek normally only attack when threatened. They enter battle with a charge and try to use their reach to maximum effect.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Immunities (Ex): Skelek have cold immunity, and only suffer half damage from slashing piercing weapons.

Skelek Society
Skelek try to get along with other species, it is one of the reasons they started trading. Unfortunately unlife can be troublesome in initial contact. Those that get past this find skelek to be fairly friendly. Skelek reproduction is a strange and quick ritual. When a creature is struck dead by a skelek bone lance, it crumbles into gray ash. A unique Diminutive that grows (regrows every five years) in the skelek's rib cage is removed and combined with this ash. This mixture will grow into a mlaformed clump of bonein five minutes. In a week this creature will become a Small version of a skelek and in ten years it will be fully mature. Skelek form clans with their children and other skelek that have been adopted into the family. These clans come together in tribes. Tribal leaders are often the eldest, wisest, and strongest, with reports of some being thousands of years old. There are two main past-times that skelek enjoy, telling tales of times long past and racing as far and as fast as possible.

Skelek Characters
Skelek have a favored class of: Any. Barbarians and Bards are common, while Wizards are virtually non-existant among the species. Skelek leaders tend to be clerics.