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CEHRAM Medium-sized Monstrous Humanoid (fire) Hit Dice: 2d10 (17 hp) Initiative: +2 Dex Speed: 30 ft. AC: 13 (+2 natural) Attacks: 3 claws +4 melee, bite +5 melee, Damage: Claw 1d4+2, bite 1d4+3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Improved Grab, spit fire Special Qualities: DR 4/+1, fire immunity, demon hatred Saves: Fort +3, Ref +4, Will +2 Abilities: Str 13, Dex 12, Con 11, Int 10, Wis 12, Cha 14 Skills: Balance +2, Intimidate +3, Jump +2, Listen +4, Spot +2, Tumble +2 Feats: Lightning Reflexes, Run ______________________________________ Climate/Terrain: Any warm land and underground Organization: Flare (3-6), Inferno (8-15) or Tribe (20-60 including 1 5th level leader 30% non-combatants) Challenge Rating: 3 Treasure: Standard Alignment: Usually chaotic good Advancement: By character class
Cehram are anarchistic creatures that despise tyrants and bullies. They are confidant and cocky beings that let their oppinions of evil known. They originated from the abyss, from a layer called Zy'thagg that roiled with fiery skys and semi-dormant volcanoes. However, the Cehram natives rebelled against their evil evolution, and those who weren't killed were exiled from the plane. Cehram are about the size of dwarves but weigh a lot less. They at first look like a darker-skinned Thri-Kreen with no antennae and a fang-filled mouth. They have a small pair of orange horns that jut from their temples and a spot of glowing yellow magma on their forhead. Their most obvious feature however is their three legs, set around their waist like a tripod. They have two arms, and another that pokes out from their chest. They speak Common and Ignan.
COMBAT Cehram prefer to run into combat, rushing into the thick of battle with their claws bared. They have an innate racial hatred of demons, and rarely hesitate to attack them. Improved Grab (Ex): To use this ability, a Cehram must hit with at least two claw attacks. If it gets a hold, it automatically deals bite damage. Spit fire (Ex): Three times a day a Cehram can spit at any opponent who is 30 ft. or less away. The target must suceed at a Ref save (DC 14) or suffer 1d4 points of fire damage. Demon Hatred: Whenever a Cehram begins combat with a Demon, it gains a +2 bonus to all attack rolls against them
CEHRAM SOCIETY Cehram have made themselves vindicators of the common people. Infact when an oppressed people hear rumours of Cehram intervention, their marole boosts dramatically. Many tyrants and opressors have learnt never to underestimate the Cehram. Despite their hatred for Demons, the Cehram have set up a society for rebel Demons, those who turn against their dark heritage.
CEHRAM CHARACTERS An Cehrams favored class is Fighter. An Cehram PC's ECL is equal to its class level +4; thus a 1st level Cehram Fighter has an ECL of 5 and is the equivelant of a 5th level character.
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