The Beastmaster - 3e custom monsters
Dream Filcher













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By planeshifter
















DREAM FILCHER

Medium-sized Aberration

Hit Dice: 2d8+17 (43 hp)

Initiative: +7 (+5 Dex)

Speed: 50 ft.

AC: 14 (+4 Dex, +5 natural)

Attacks: Bite +1 melee, unarmed strike +4 melee

Damage: Bite 1d12+1, unarmed strike 2d6+9

Face: 5ft. by 5ft./5ft.

Special Attacks: Psionics

Special Qualities: Dream travel, heal

Saves: Fort:Fort +3 Will:Ref +6 Ref:Will +8

Abilities: Str:12 Dex:18 Con:13 Int:14 Wis:12 Chr:13

Skills: Autohypnosis +8, Heal +2, Remote View +4, Sense Motive +7, Spot +2, Stabilize Self +3

Feats: Psionic Body, Psionic Fist, Speed of thought


Climate: Dream, any land or underground

Organization: Solitary

CR: 4

Treasure: None

Alignment: Always chaotic good

Advancement: By character class

Of all the Filchers, the dream filchers are the most intelligent of all. They roam the realm of dream and protect those in sleeping peril. For example if a child is possessed by a demon, the dream filcher will know about and travel to the childs dreamscape while she is asleep and destroy the evil intruder. They have a deep hatred for infernal and abyssal creatures, especially those who huant peoples dreams. They have a liking to children and often befriend them while they sleep.Adults tend to dismiss the filcher as a dream, but children accept it as a real person and find its bizarre appearance wonderful. So maybe when a child claims to have an imaginary friend, they may have a factor of truth in it. They look like 6ft. ethereal filchers with yellow or bright green skin, with darker browns or greens covering its back and arms. They are also the only Filchers to wear cloths wicth is often strange, funny or exotic clothing with things like turbans, feathered musketeer hats, baggy trousers and jewel bedecked jackets. They are not magical beings, but rather composed of Psionic and positive energy.

COMBAT
They have powerful, psionically charged fists and are not above biting evil enemys to give it a quick taste of positive pain. As for tactics they run around and throw many psychic powers at its opponents, rendering even the most powerful outsiders useless.
Psionics(Sp): At will- augury, combat precognition, concussion, dimension door, displacement, empathic transfer, levitate, sense psionics, sever the tie and telekinesis. These abilities are summoned as if by an 8th-leval psion. Attack/Defense modes (Sp): At will- ego whip, Id Insinuation/all
Dream Travel (Sp): At will. As the spell cast by a 17th leval wizard. See page 202 of theManual of the Planes.
Heal (Sp): 5/day. As the spell cast by 17th leval cleric.

DREAM FILCHER CHARACTERS

Dream Filchers favored class is Bard. A few become Paladins or Sorcerors.